Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
UC - Helm of Comprehending Languages
uncommon
Candlekeep
DDHC-CM Mazfroth's Mighty Digression
Show
Notes:

Wondrous item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
UC - Flail +1
uncommon
Fistandia's Mansion
DDHC-CM The Joy of Extradimensional Spaces
Show
Notes:
weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
One of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.
EA - Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
UC - Helm of Comprehending Languages | uncommon | Candlekeep | DDHC-CM Mazfroth's Mighty Digression | Show | ||
Notes:
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||
UC - Flail +1 | uncommon | Fistandia's Mansion | DDHC-CM The Joy of Extradimensional Spaces | Show | ||
Notes:
weapon (flail), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. |
||||||
EA - Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. |