Adventure Logsheet
Source: PHB only Race: Halfling Size: small Speed: 25 ft/7,5 m Languages: Common, Halfling ASI: DEX +2 Features: Lucky, Brave, Halfling Nimbleness Subrace: Stout Halfling ASI: CON +1 Feature: Stout Resilience Class: Ranger Hit Dice: d10 Proficiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Saving Throws: STR, DEX Skills: Insight, Perception, Stealth Features: Favoured Enemy (Goblin, Orc), Natural Explorer: Forest Language: Orc Ability Scores Method: Standard set Strength: 13 Dexterity: 15 + 2 ASI = 17 Constitution: 12 + 1 ASI = 13 Intelligence: 10 Wisdom: 14 Charisma: 8 Description Alignment: Neutral Good Deity: none Faction: none Age: 79 Height: 3.65 ft = 109,5 cm Weight: 40 pd Eyes: brown Hair: brown Skin: pale Background: Outlander Skills: Athletics, Survival Tool Proficiency: Flute Language Proficiency: Goblin Feature: Wanderer Origin: Homesteader Personality Traits: I'm driven by a wanderlust that led me away from home. I watch over my friends as if they were a litter of newborn pups. Ideals: Nature. The natural world is more important than all the constructs of civilization. Bonds: I am the last of my tribe, and it is up to me to ensure their names enter legend. Flaws: I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. Starting Equipment by class Armor: Leather Armor Weapons: Longbow, Quiver, 20 Arrows, Shortsword, Dagger Dungeoneer's Pack by background Staff Hunting Trap Trophy from an animal You Killed Traveller's Clothes Belt Pouch (10 GM) Trinket: a bright green feather Event Reward: Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) HP: 11
played: 3 h Gold: +35 (Reward) -41 (Trade, s. b.) = -6 Used: -2 Arrows Trade: -1 Leather Armor (+5 GP), +1 Studded Leather Armor (-45 GP), +20 Arrows (-1 GP) = -41 GP Trinket taken: Still-moving skeleton of a parrot https://s3.amazonaws.com/files.d20.io/images/276053199/q6YWc1lN7-KG2Hoc3_cTtA/max.jpg?1647543309 A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. Party: * Grimbart Goldaxt - Dwarv - Barbarian * Dain Heldenhammer - Fighter * Aliandyr - Drow - Monk * Tyla (https://www.adventurersleaguelog.com/users/37214/characters/90017) - TCL (Half Aasimar) - Bard 2 - none * Hela Tha'Nathas (https://www.adventurersleaguelog.com/users/9980/characters/27227) - VHuman - Grave Domain Cleric 3 * Leera Bravewalker - Goliath - Fighter 1 - none Locations: Ambrees, Competitor's Camp, The Wood of Many Monsters (Tower, Cave) Encounters: social: Humans (Harlowe, Competitors, Gareth), Tiefling (Jaemon), Tortle (Stonefoot), Dwarf (Competitor) hostile: Banshee, Alpha Peryton Level up: Ranger +1 =2 new class features: Archery, Spell Slots, Spellcasting, Spellcasting focus Spells learnt: Hunter's Mark, Speak with Animals HP: +7 = 18
played: 6 h Gold: -0.1 (Used for food) +71.16 (Reward) = +71.06 Used: -2 Arrows Party: * (2) Murmel - Dragonborn - Paladin 2 - none * (2) Cendarion - Half-Elf - Rogue 1 / Wizard 1 - none * (4) Darek Orvil - Tiefling - Bard 4 - Harpers * (2) Lerra Bravewalker - Goliath - Figther lvl 2 - none * (2) Knil Zol - Wood Elf - Fighter 2 - none * (1) Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric 1 - none Locations: Thentia, Swifthand Estate, Ruins and beneath Encounters: social: Humans (Reginald Swifthand, Scouts) hostile: Chitines, Choldrith, Grungs, Grung Wildling, Grung Elite Warrior Level up: Ranger +1 =3 (Subclass: Beast Master) new class features: Primal Awareness (TCE, replaces Primeval Awareness), Ranger's Companion Spells learnt: Absorb Elements, Cure Wounds HP: +7 = 25
Adventure Logsheet
played: 2 h Gold: +121.42 (Reward) Used: -2 Arrows = 31 Arrows Story Award: Friend of the Baucha tribe You saved the darklings fleeing the monstrous cave fisher, and acted with friendship after. Should your paths cross again, you are hailed as an ally of the Baucha [BOU-ka] tribe of darklings, and have advantage on non-Intimidation Charisma ability checks when interacting with them. If you attempt to use Intimidation on a member of the Baucha tribe, this story award is removed. Party: * (4) Hela Tha'Nathas - VHuman - Grave Domain Cleric 4 * (1) Leon / Variant Human / Paladin /1 * (4) Tyla - TCL Half Aasimar - Bard 4- none * (4) Healing Thunder - Half Orc - Cleric 4 * (4) Darek Orvil - Tiefling - Barde 4 * (4) Murmel - Paladin 2 Sorcerer 2 - none Locations: Thentia (Silver Spire), Cave beneath Ruins Encounters: social: Undeads, Darklings hostile: Cave Fisher Level up: Ranger +1 =4 new class feature: Martial Versatility ASI: DEX +2 = 19 Spell Slots: +1 = 4 HP: +7 = 32