Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Harengon Spirit Club common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre Character Creation Show
Notes:

Event Reward
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Bag of Tricks (Gray) uncommon Pool (Wood of Many Monsters) CCC-GHCBK1-09 Scavengers Show
Notes:


Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

d8 Creature
1 Weasel

2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Pearl of Power uncommon Jungle City CCC-THENT-0101 Beneath the Surface Show
Notes:


Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

The pearl’s brilliant nacreous quality fades to almost black after being used, only to waken at the following dawn.

Potion of Healing common Jungle Sea CCC-THENT-0101 Beneath the Surface Show
Notes:

When you drink this potion, you regain 2d4 + 2 hit points.

Periapt of wound closure uncommon Cave CCC-THENT-0102 Those That Dwell Beneath Show
Notes:

Wondrous item, uncommon (requires attunement)

Silvered wings, like those of a hummingbird, hold between them a clear crystal. If the effect of the pendant occurs, the crystal takes on a deep red hue, which fades away at the next dawn. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Potion of Healing common Silver Spire CCC-THENT-0102 Those That Dwell Beneath Show
Notes:


When you drink this potion, you regain 2d4 + 2 hit points.