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Adventure Title
CCC-HERO-BK-02-05 Morsels for the Monstrosity
CCC-HERO-BK-02-05 Morsels for the Monstrosity
Session
Date Played
2022-01-27 19:00:00 UTC
2022-01-27 19:00:00 UTC
Levels Gained
1
1
GP +/-
23.33
23.33
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Smokycloud
Smokycloud
DM DCI Number
93547
93547
Notes
**played:** 3 h **Gold gained:** +83.33 (Reward) -10 (Wine) -50 (Trade, s. b.) = +23.33 **Consumables used:** -1 Potion of Healing **Trade:** +1 Potion of Healing (-50 GP) **Story Award:** Sometimes, Just One Second *The character was consumed by the spawnlair which produces a nearly exact replica of the character. The character feels a great affinity for Qurth Forest. If you wish, your character was reproduced with tiefling or antler-like horns. You may also elect to change your character’s bond to the preservation of Qurth Forest.* **Story Award:** How Long is Forever? *The party has fed the Deepspawn an Almiraj, which in turn was promptly placed in the spawnlair resulting in an endless supply of small, horned, rabbit-like herbivores in the region.* **Party:** * Einherjar - Human Variant - Paladin 2 Warlock 2 * Dakota Pete - Variant Human - Fighter 4 - Harpers * [Kael az Thyrandar](https://www.adventurersleaguelog.com/users/37868/characters/88787) - Half-Elf - Paladin * [Kuku](https://www.adventurersleaguelog.com/users/9490/characters/88251) - Harengon - Rogue 1 * Nuala Tamwood - Harengon - Druid 1 **Locations:** Bloutar, Qurth Forest **Encounters:** social: Olfs, Zwergin (Schmiedin), Humans (u. a. Iljenta Pachent, Brioche Pan), Halfling (Händler), Deepspawn hostile: Olfs (Thugs, Guards, Spy, Bandits, Thug, Apprentice Wizard) **Level up:** Paladin +1 = 3 new class features: Oath of Devotion, Channel Divinity: Sacred Weapon, Channel Divinity: Turn the Unholy, Divine Health, Divine Sense Increase, Lay on Hands Increase, Oath Spells, Spell Slots, Tenets of Devotion HP: +7 = 25 **Character Rebuild:** new bond "Nothing is more important than the preservation of Qurth Forest." (s. Story Award above)
**played:** 3 h **Gold gained:** +83.33 (Reward) -10 (Wine) -50 (Trade, s. b.) = +23.33 **Consumables used:** -1 Potion of Healing **Trade:** +1 Potion of Healing (-50 GP) **Story Award:** Sometimes, Just One Second *The character was consumed by the spawnlair which produces a nearly exact replica of the character. The character feels a great affinity for Qurth Forest. If you wish, your character was reproduced with tiefling or antler-like horns. You may also elect to change your character’s bond to the preservation of Qurth Forest.* **Story Award:** How Long is Forever? *The party has fed the Deepspawn an Almiraj, which in turn was promptly placed in the spawnlair resulting in an endless supply of small, horned, rabbit-like herbivores in the region.* **Party:** * Einherjar - Human Variant - Paladin 2 Warlock 2 * Dakota Pete - Variant Human - Fighter 4 - Harpers * [Kael az Thyrandar](https://www.adventurersleaguelog.com/users/37868/characters/88787) - Half-Elf - Paladin * [Kuku](https://www.adventurersleaguelog.com/users/9490/characters/88251) - Harengon - Rogue 1 * Nuala Tamwood - Harengon - Druid 1 **Locations:** Bloutar, Qurth Forest **Encounters:** social: Olfs, Zwergin (Schmiedin), Humans (u. a. Iljenta Pachent, Brioche Pan), Halfling (Händler), Deepspawn hostile: Olfs (Thugs, Guards, Spy, Bandits, Thug, Apprentice Wizard) **Level up:** Paladin +1 = 3 new class features: Oath of Devotion, Channel Divinity: Sacred Weapon, Channel Divinity: Turn the Unholy, Divine Health, Divine Sense Increase, Lay on Hands Increase, Oath Spells, Spell Slots, Tenets of Devotion HP: +7 = 25 **Character Rebuild:** new bond "Nothing is more important than the preservation of Qurth Forest." (s. Story Award above)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Eyes of Minute Seeing | Uncommon | Qurth Forest | true | ||
*Wondrous item, uncommon* These “Aviator Sunglasses” are styled after the fashion worn by the Gnomish tinkerers who developed the first flying contraptions. The eyeglasses are useful in everyday wear as shields from direct sunlight, but they can also help you to see clearly in the workshop, and to get a better look at gauges and controls while in flight. These crystal lenses fit snugly over the eyes, and give your countenance a stylish glint and glimmer when you move in a lit area. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. This item can be found in the Dungeon Master’s Guide on Table C. |