Show Log Entry

Adventure Title
BMG-DRWEP-OD-01 The Enemy of My Enemy
Session
Date Played
2024-06-16 19:00:00 UTC
Levels Gained
1
GP +/-
550
Downtime +/-
10.0
Location Played
Roll20
DM Name
Boerns
DM DCI Number
0
Notes
**Party:** (8) thebaconing - Rob'Heem - Goblin - Ranger 8 (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision (7) Brennjie - Spriggan - Ranger Horizon Walker 7 - Eladrin - none - 60ft darkvision (6) Shinigami/Max - Fate2 - Autognome - Peace1/Diviner5 - none - (9) Dixer - Skahn von Clan - Dragonborn - Oath of Devotion Paladin 9 - no faction Epic mit 4 weiteren Tischen **Played:** 4 h **Locations:** Suzail (The Dragon's Jaw, Zhentarim Bar, Warehouse, Zhentarim Hideout, Streets, Harbor, Docks) **Encounters:** social: Remallia Haventree (Half-Elf), Sir Dorian Vera (Purple Dragon Knight), Aven (Knight), Jondar Mistral hostile: Archers, Veterans, Master Thief, Gladiator, Clay golem, Transmuter Wizard, Warlock of the Fiend, Thugs, Blackguards, Diviner Wizards **Curse:** -17 Max HP = 68 (Clay Golem, unless Greater Restoration) **Used:** -1 Potion of Greater Healing = 0 **Treasure:** * 1000 GP * Potion of Greater Healing = 1 *Potion, uncommon* You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. * Potion of Heroism *Potion, rare* For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. * Spell Scroll of Revivify *Scroll, uncommon* This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. **Story Award:** Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. **Purchase:** + 1 Spell Service "Greater Restoration" (-450 GP, Max HP +17 = 85) **Gold:** +1000 GP (Treasure) -450 GP (Purchase) = +550 GP (Balance) **Level up:** Paladin +1 = 10 new Feature: Aura of Courage HP: +9 = 94 **Notes:** ...

Magic Items

Name Rarity Location Table Result Counts?
R/A - Wand of Fireballs Rare BMG-DRWEP-OD-01 The Enemy of my Enemy true
![](https://s3.amazonaws.com/files.d20.io/images/169582388/TKMS5_bc1Jf2tojM6ji-Mg/original.png) *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the *fireball* spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
R/A - Moon Sickle +2 Rare BMG-DRWEP-OD-01 The Enemy of my Enemy true
*Weapon (sickle), rare (requires attunement by a druid or ranger)* This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
C - Earring of Message Common BMG-DRWEP-OD-01 The Enemy of my Enemy false
![](https://s3.amazonaws.com/files.d20.io/images/268430909/lL_j-F-abOsW5F84cBep6A/original.png) *Wondrous Item, Common* The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.