Adventure Logsheet
Source: PHB only Race: Elf Size: medium Languages: Common, Elvish ASI: +2 dexterity Features: Fey Ancestry, Trance, Darkvision (60 ft/18 m) Skills: Perception Subrace: Wood Elf ASI: +1 Wisdom Speed: 35 ft/10,5 m Weapon Proficiencies: Longsword, Shortsword, Shortbow, Longbow Feature: Mask of the Wild Class: Monk Hit Dice: d8 Proficiencies Armor: none Weapons: Simple, Shortsword Saving Throws: Strength, Dexterity Skills: Acrobatics, Stealth Features: Unarmored Defense, Martial Arts Ability Scores Method: Standard set Strength: 12 Dexterity: 15 + 2 ASI = 17 Constitution: 13 Intelligence: 10 Wisdom: 14 + 1 ASI = 15 Charisma: 8 Description Alignment: Lawful good Deity: none Faction: none Age: 110 Height: 5.9 ft (177,5 cm) Weight: 168 pd Background: Hermit Skills: Medicine, Religion Tool Proficiencies: Herbalism Kit Language Proficiencies: Sylvan Feature: Discovery Life of Seclusion: I was searching for spiritual enlightenment Personality Traits: I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt. I connect everything that happens to me to a grand, cosmic plan. Ideals: Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) Bonds: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. Flaws: I like keeping Secrets and won’t share them with anyone. Starting Equipment by class Weapons: 10 Darts, Shortsword Dungeoneer's Pack by background Scroll Case Stuffed Full of Notes from Your Studies or Prayers Winter Blanket Common Clothes Herbalism Kit Trinket: a rabbit's foot GP: 5
*** TRADE ENTRY ***
Event Reward Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. from LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre played with Mhurren Khnurren (Log (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)) attached to player
played: 3h Gold gained: 41.66 Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Vom Schicksal berührt Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein. Story Award: Tarot of Fate (Devil): Inverted You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances. Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient. Party: * Gragruz (Gnom Magier 2) * Lady Shia (Halfelf Ranger 1) * Lamprecht (Harengon Cleric 3) * Mashon (Dragonborn Paladin4) * Reed (Halfling Monk 4) Locations: Thentia, Road, Old Farmstead Encounters: High Priest of Selûne, Fortune Teller (social), Kobolds, Goblins, Orcs, Mage (hostile) Level up: Monk +1 = 2 new class features: Flurry of Blows, Ki, Patient Defense, Step of the Wind, Unarmored Movement
Adventure Logsheet
played: 3h Gold gained: 79.16 (Reward) -50 (Trading, s. b.) = 29.16 Loot: Silvered Scimitar Used: -1 Potion of Healing Trading: +1 Potion of Healing (-50 GP) Story Award: Tarot of Fate (Death) Upright Life has changed in many ways for Kaireri Moongleam. How these changes will Thentia in the troubled times ahead is unknown. Party: * Greg Wyrmvalor (https://www.adventurersleaguelog.com/users/30228/characters/87521) (Tasha's Custom Lineage Paladin 2 Wizard 1) * Ichanko Istefiav (https://www.adventurersleaguelog.com/users/37347/characters/88099) (Human V Wizard 3) * Jessy (Variant Human Gloom Stalker 4) * Mashon (https://www.adventurersleaguelog.com/users/37214/characters/88210) (Dragonborn Paladin 4) * Visha (Tiefling Light Cleric 4) Locations: Thentia (Street, The Tattered Griffon, Valkrana Tile Factory), Moongleam Hunting Lodge, Island Encounters: social: Humans (The Fortune Teller, Nigel, Muma, Naomi "Bright Eye" Khodolis, Kaireri Moongleam), Orcs, Elves (Edea Valkrana, Amy), Goblin (Mizzi) hostile: Diseased Guards, Diseased Thugs, Bards, Wererats, Sea Hags Level up: Monk +1 = 3 Subclass: Way of the Open Hand new class features: Deflect Missiles, Open Hand Technique HP: +6 = 21
played: 4 h Gold gained: 66.66 (Reward) -50 (Trading, s. b.) = 16.66 Used: -1 Potion of Healing Trading: +1 Potion of Healing (-50 GP) Story Award: Tarot of Fate (Emperor) Inverted You have unfortunately let some people in Thentia die during the course of the voting day preparations due to your action, inadvertent or not, and failed to keep the law of the land. Although you tried your best, the agents of chaos have spread their fingers a little further… Party: * Yo-Shin (https://www.adventurersleaguelog.com/users/37798/characters/88656) - Goliath - Figther 2 - none * Rosalia (https://www.adventurersleaguelog.com/users/37599/characters/88432?q%5Bs%5D=date_played+desc&q%5Btype_not_eq%5D=DmLogEntry) - Stout Halfling - Rogue 3 - none * Nyx (https://www.adventurersleaguelog.com/users/32971/characters/88338) - Tasha's Custom Lineage - Twilight Cleric 1 - None * Winfried Durnwald-Variant Human-Fighter 1 Wizard 3 * Jad Boke - Goblin Warlock 1 Locations: Thentia (The Tattered Griffon, Warder Outpost, Golden Balance, Spiraling Tower) Encounters: social: Humans (Widar Patja, Sir Joanna Arcengale, Warders, Sir Gaspard, Ash Jahla), Smoke Cats, Knight, Acolyte, Noble, Warlock of Archfey hostile: Thugs, Knight, Bandit Captain, Monodrones, Tridrone, Duodrone, Cult Fanatics, Wolves, Cultist, Dire Wolves, Master Thief, Warlock of Archfey, Quadrone Level up: Monk +1 = 4 ASI: DEX + 2 = 19 Ki + 1 = 4 new class feature: Slow Fall HP: +6 = 27
played: 3 h Gold gained: 40 (Reward) -50 (Trading, s. b.) = -10 Used: -1 Potion of Healing Trading: +1 Potion of Healing (-50 GP) Story Award: Tarot of Fate (The Lovers) Upright Your values aligned with those of Nestor’s and allowed him to die in The Bandit King’s place. Hopefully, this will help ensure the city’s future. Party: * Kassandra Kingsmoon - Variant Human - Genie Warlock 3/Rogue 1 - Harpers * Orisa Radh - no faction * Rosalia (https://www.adventurersleaguelog.com/users/37599/characters/88432?q%5Bs%5D=date_played+desc&q%5Btype_not_eq%5D=DmLogEntry) - Stout Halfling - Rogue 3 - none * Shabah - Custom Lineage - Rogue 1 - none Locations: Thentia, Meadow, Shrine of the Travellers, Castle Ruin Encounters: social: Humans (Eisen Shadowclake, Fate Teller, Nestor) hostile: Goblins, Barovian Witch, Scouts, Bandits, Berserker, Aesir (Illusionist) Level up: Monk +1 = 5 new Features: Extra Attack, Focused Aim, Ki, Martial Arts, Stunning Strike HP: +6 = 33 Magic Item: Dragonhide Belt +1
Adventure Logsheet
new Feat Tough Purchase +20 Arrows (-1 GP)
Party: 1. (8) C0ldW0lf - Asami Shadowgleam - High Elf - Bladesinger Wizard 8 2. (8) Ali K. - Nimoy - Giliath - Circle of shepherd Druid 8 3. (5) Dixer - Rolen Galanodel - Wood Elf - Way of the Open Hand Monk 5 4. (7) KaNarlist - Ahsoka - Air Genasi - Fighter 2 / Monk 5 5. (5) happy - Gora - Hobgoblin - Rogue 3 / Fighter 2 Played: 3.5 h Locations: Wild Space (Meteors) Encounters: social: Toven Cumulus (Giant), Brenda, Brendine (Kindoris) hostile: Night Scavvers, Brown Scavver, Star Spawn Grues, Star Spawn Hulk, Star Spawn Mangler, Seer, Cosmic Horror Used: -3 arrows = 17 arrows Treasure: * 360 GP * Potion of Growth https://s3.amazonaws.com/files.d20.io/images/320664749/8bVLwU_QFRVXTCl2zPv41Q/max.png?1672487723 When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. Purchase: +20 arrows (-1 GP) = 37 arrows Gold: +360 GP (Trasure) -1 GP (Purchase) = +359 GP (Balance) Level up: Monk +1 = 6 new Features: Ki +1 = 6, Ki-Empowered Strikes, Unarmored Movement, Wholeness of Body HP: +8 = 51 Notes: Auf dem Weg nach Neverwinter bat uns Toven Cumulus, ein Hirtenriese, um Hilfe. Aus seiner Herde fehlten zwei Tiere, die Kuh Brenda und ihr Kalb Brendine. Was uns nicht bewusst war: er telportierte uns in den Wildspace, und seine Tiere sind Kindori, Wal-ähnliche Tiere mit mehreren Augen ohne Mund. Wir mussten mit einem Raum-Schiff n Richtung eines Asteroidengürtels fahren, wurden von Hai-ähnlichen Tieren angegriffen, konnten unterwegs die verletzte Brenda retten und fanden in der Mitte des Asteroidenfeldes das Kalb als Kuscheltier eines schlafenden gigantischen Tentakelwesens. Mehrere Kreaturen stellten sich uns in den Weg, aber der Cosmic Horror kam zum Glück nicht wirklich zu sich, so dass wir schwer ramponiert beide Kühe zurückbringen konnten.
Elven Lineage Spellcasting Ability: WIS Hermit Ability Score Increase: CON +1, WIS +2 Origin Feat: Healer Level 4 Feat: Ability Score Increase (DEX +2) Ability Score (Standard Array): 12 / 15+2 = 17 / 13 +1 = 14 / 10 / 14 + 2 = 16 / 8 Monk Tool Proficiency: Wargong Starting Gear Gold Balance: +64.5 GP Purchase: 2 Quivers (-2 GP), Wargong Gold Balance: +62,5 GP
Adventure Logsheet
Party: (10) Echo - Fin Cinderflower - Ghostwise Halfling - Moon Druid 10 - Emerald Enclave (8) Eike - Rasna - Orc - Devotion Paladin 6 / Sorcerer 2 - keine [10] SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.10 (10)Kiri - Vayle Cassalanther - Human - Fighter 1/Thief Rogue 9 (6) Dixer - Rolen Galanodel - Wood Elf - Way of the Open Hand Monk 6 - no faction Played: 4 h Locations: Easthaven (White Lady Inn), Cairn (House of Claus) Encounters: social: Indra (Human Sherif), Kobolds, Abeto (Treant) hostile: Kobolds, Claus (Dragonborn), Snowmans (Snow Golems) Used: -1 Potion of Healing = 0 -1 Oil = 1 Treasure: * 1400 GP * Potion of Gaseous Form https://s3.amazonaws.com/files.d20.io/images/417463688/wBTPRW4sBc3cMIEt-VqZUw/max.jpg?1731575506 Potion, rare When you drink this potion, you gain the effect of the Gaseous Form spell for 1 hour (no Concentration required) or until you end the effect as a Bonus Action. This potion’s container seems to hold fog that moves and pours like water. * Potion of Psionic Fortitude https://s3.amazonaws.com/files.d20.io/images/417814946/wkVY9aX1w_4j41NiVfLhNA/max.webp?1731797368 Potion, uncommon When you drink this potion, you have advantage for 1 hour on saving throws you make to avoid or end the charmed or stunned condition on yourself. This black potion swirls with shimmering flecks of pink and purple. * Spell Scroll (3rd Level) Magic Circle https://s3.amazonaws.com/files.d20.io/images/417463280/N7YiiiaPHD6sYKA4ug_-WQ/max.png?1731574715 Scroll, uncommon A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost. If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Magic Circle You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the Cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways: The creature can’t willingly enter the Cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. The creature has Disadvantage on attack rolls against targets within the Cylinder. Targets within the Cylinder can’t be possessed by or gain the Charmed or Frightened condition from the creature. Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the Cylinder and protecting targets outside it. Using a Higher-Level Spell Slot. The duration increases by 1 hour for each spell slot level above 3. * Spellbook (Archmage) https://s3.amazonaws.com/files.d20.io/images/341316433/JbIBD2XNt11G1FmEDgQ9rQ/max.jpg?1683818182 The spellbook contains the following spells: 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop Story Awards: Holy Night You saved christmas for the children in Icewind Dale! Purchase: + 1 Healer's Kit (-5 GP) + 10 Oil (-1 GP) = 11 + 1 Potion of Greater Healing (-100 GP) = 2 + 2 Daggers (-4 GP) Gold: + 1400 GP (Treasure) - 110 GP (Purchase) = +1290 GP (Balance) Level up: Monk +1 = 7 new Feature: Evasion HP: +7 = 52 Deity taken: Ilmater Notes: Da Claus Easthaven angreift statt Geschenke zu verteilen, suchen wir ihn in seinem Haus auf, um ihn zur Rechenschaft zu ziehen. Korrash und Vayle töten dabei direkt einen Kobold-Aufseher. Bei direkter Begegnung mit Claus schafft er es etliche zu bezaubern, doch Rolen bleibt standhaft und bekämpft ihn, fällt aber seinem Finger of Death zum Opfer und wird kurzfristig bewusstlos. Korrash heilt Rolen, als die bezauberten Gruppenmitglieder Claus scheintot gezaubert und gebunden haben. Auf dem Rückweg begegnet uns der reant Abeto, der uns auf die Spur stößt, dass Claus' wahre Seele in enem Edelstein eingeschlossen ist. Wir können den Edelstein zerstören, Claus zurückholen und ihn gegenüber der Strafverfolgung von Easthaven in Schutz nehmen.
Magic Items Brought Limit T2: 3 uncommon+, 5 common, 10 consumable Uncommon+ Wand of Wonder (attuned) Dragonhide Belt +1 (attuned) Periapt of Health (attuned) Common Instrument of Illusion Pipe of Smoke Monsters Harengon Spirit Club (Event Award) Consumable Potion of Greater Healing Potion of Growth Potion of Psionic Fortitude Potion of Gaseous Form Spell Scroll (Level 3 Cleric, Paladin, Warlock, Wizard) Magic Circle