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Adventure Title
FR-DC-VENTURE-01 Venture to the East: First Flight
FR-DC-VENTURE-01 Venture to the East: First Flight
Session
Date Played
2026-01-01 20:00:00 UTC
2026-01-01 20:00:00 UTC
Levels Gained
1
1
GP +/-
500
500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
0
0
Notes
**Party:** * (x) JinxedBear - Carter Slate - Sorcerer * (5) Zitzus - Elfric - Wood Elf - Hunter Ranger - EE * (6) Arikatzi020 - Vallara Nightcry - Dhampir - Swarmkeeper Ranger lvl 6- none * (7) Dixer - Rolen Galanodel - Wood Elf - Way of the Open Hand Monk 7 - no faction * (7)Lukas -Vito - Dwarf-Fighter/ Arcana cleric-none * (6) C0ldW0lf - Klayton Lewis - Human - Long Death Monk 6 - Lord's Alliance **Played:** 3 h **Locations:** Waterdeep (Venture Company, Troll & Ale), The Skyblade **Encounters:** social: Gregor Norward (Venture Company Lodge Leader Waterdeep), Tyrannosauri Reges, Velociraptors, Sir Alonso Blake (Chultan Expert), Lady Katelin Featherwood (Sponsor), Russel Ratclyf (Cannoneer), Kazil (Tortle First Mate), Ghodall Meat Cleaver (Orc Cook), Haylee Mathelmo (Navigator), Jorin Talvek (Ingenieur), Haruto (Guide Monk), Othello Mercer (Captain) hostile: Whirling Chandeliers **Treasure:** * 500 GP **Level up:** Monk +1 = 8 Feat: Ability Score Improvement (DEX +2 = 19) HP: +7 = 59 **Notes:** Die Venture Company sucht Abenteurer für eine Luftschiffexpedition von etwa einem halben Jahr via Baldur's Gate und Amn nach Chult, dann weiter über Claimshan nach Kara-Tur. Wir alle bewerben uns dafür und stellen uns Gregor Norward vor, der uns mittels kleiner Spielfiguren unserer selbst auf Spielbrettern testet. Zunächst gilt es, in einem Urwald unbemerkt von Dinosauriern ein Artefakt zu bergen, was vor allem dank der hervorragenden Wahrnehmung von Vallara gelingt. Dann finden wir uns in einer Arena wieder und sollen drei Kronleuchter bekämpfen. Da wir diese Tests bestehen, werden wir für die Expedition der Skyblade angeheuert und der Mannschaft vorgestellt, nachdem wir den letzten Abend in Klaytons Taverne "Troll & Ale" verbracht haben. Wir erhalten die Standardausrüstung der Company (einen Rucksack und einen Kompass), 500 GP Heuer und die Zusage, je Etappe 200 GP und eventuelle Prämienzahlungen zu erhalten. So brechen wir am Morgen fröhlich auf ins Abenteuer.
**Party:** * (x) JinxedBear - Carter Slate - Sorcerer * (5) Zitzus - Elfric - Wood Elf - Hunter Ranger - EE * (6) Arikatzi020 - Vallara Nightcry - Dhampir - Swarmkeeper Ranger lvl 6- none * (7) Dixer - Rolen Galanodel - Wood Elf - Way of the Open Hand Monk 7 - no faction * (7)Lukas -Vito - Dwarf-Fighter/ Arcana cleric-none * (6) C0ldW0lf - Klayton Lewis - Human - Long Death Monk 6 - Lord's Alliance **Played:** 3 h **Locations:** Waterdeep (Venture Company, Troll & Ale), The Skyblade **Encounters:** social: Gregor Norward (Venture Company Lodge Leader Waterdeep), Tyrannosauri Reges, Velociraptors, Sir Alonso Blake (Chultan Expert), Lady Katelin Featherwood (Sponsor), Russel Ratclyf (Cannoneer), Kazil (Tortle First Mate), Ghodall Meat Cleaver (Orc Cook), Haylee Mathelmo (Navigator), Jorin Talvek (Ingenieur), Haruto (Guide Monk), Othello Mercer (Captain) hostile: Whirling Chandeliers **Treasure:** * 500 GP **Level up:** Monk +1 = 8 Feat: Ability Score Improvement (DEX +2 = 19) HP: +7 = 59 **Notes:** Die Venture Company sucht Abenteurer für eine Luftschiffexpedition von etwa einem halben Jahr via Baldur's Gate und Amn nach Chult, dann weiter über Claimshan nach Kara-Tur. Wir alle bewerben uns dafür und stellen uns Gregor Norward vor, der uns mittels kleiner Spielfiguren unserer selbst auf Spielbrettern testet. Zunächst gilt es, in einem Urwald unbemerkt von Dinosauriern ein Artefakt zu bergen, was vor allem dank der hervorragenden Wahrnehmung von Vallara gelingt. Dann finden wir uns in einer Arena wieder und sollen drei Kronleuchter bekämpfen. Da wir diese Tests bestehen, werden wir für die Expedition der Skyblade angeheuert und der Mannschaft vorgestellt, nachdem wir den letzten Abend in Klaytons Taverne "Troll & Ale" verbracht haben. Wir erhalten die Standardausrüstung der Company (einen Rucksack und einen Kompass), 500 GP Heuer und die Zusage, je Etappe 200 GP und eventuelle Prämienzahlungen zu erhalten. So brechen wir am Morgen fröhlich auf ins Abenteuer.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| R - Heward's Handy Haversack (Venture Company Issued Travel Pack) | Rare | FR-DC-VENTURE-01 Venture to the East: First Flight | true | ||
|  *Wondrous Item, Rare* "This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down." Included in this backpack are: * 1 Keoghthom's Ointment (5 Charges) * 1 Spellwrought Tattoo with Featherfall * 1 Spellwrought Tattoo with Emergency Rations (Goodberry) * 1 Tent * 4 Waterskins (2 filled with Water, 2 filled with Wine) * 30 Rations * 1 Bullseye Lantern (Plus two Vials of Oil) * A pack of Candles (20 Candles) * A Map of Toril * 1 Flask of Holy Water * 5 Sheets of Parchment / 1 Ink Pen with the Venture Logo / 2 Vials of Ink * A empty Journal with the Venture Company Logo on it * 2 coils of Rope * A Shovel * 2 Tinderboxes * 1 extra warm and fluffy Blanket * 1 Bedroll This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Minor Property: ***Temperate.*** The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. In FR-DC-VENTURE, this is a Story Item and doesn't count against the magic item limit. | |||||
| C - Orb of Time (Venture Company Pocket Watch) | Common | FR-DC-VENTURE-01 Venture to the East: First Flight | false | ||
|  *Wondrous item, common* "May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries." *Source: Xanathar's Guide to Everything* While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. Minor Property: ***Beacon.*** You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. In FR-DC-VENTURE, this is a Story Item and doesn't count against the magic item limit. | |||||