Show Log Entry

Adventure Title
FR-DC-TCR-01 Tempest Callers Reaper
Session
Date Played
2025-02-28 19:00:00 UTC
Levels Gained
GP +/-
9000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Boerns
DM DCI Number
0
Notes
**Party:** * (16) Manfred Hase - Zakkaathkovir the Vanquisher - Dragonborn - Conquest Paladin 16 - OotG * (11) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 11 - none * (16) Ka'Narlist - Valdani - Tiefling Warlock 10 / Sorcerer 5 / Fighter 1 - Lord's Alliance * (12) Karrakasz - Nemos Ladis - Earth Genasi - Oath of Glory Paladin 12 - none * (13) Claudia - Gracie "Bloody Lip" Paleskin - Vampirate (TCL) - Swashbuckler 10/Shadow Sorcerer 3 - none **Played:** 5 h **Locations:** Moonsea (Mulmaster, Tempest Callers Isle) **Encounters:** social: Karnalex (Adult Bronze Dragon), Whalqharon "Willy" (Sperm Whale/Marel Elf) hostile: Storm Runner, Krakens (Ropers), Adana (Storm Herald), Statues, Pasc'Hall (Storm Giant Tempest Caller) **Used:** - 1 Potion of Heroism **Treasure:** * 10.000 GP **Story Awards:** * *Free Willy* Ihr habt den Erzdruiden Willy befreit. Er bietet euch an, euch in der Zukunft über die Moonsea zu helfen. * *Tempest Callers Reaper* Ihr habt im letzten Moment Desariels Plan vereitelt, die Seele des Sturmrufers zu rauben. Nun wird Annam persönlich über Pasc'Halls Schicksal entscheiden. Pasc'Halls Turm steht nun herrenlos inmitten der Moonsea. Wenn ihr euch umblickt, könntet ihr euch an diese Hallen gewöhnen. Ihr erhaltet die Tempest Callers Isle als eure persönliche Bastion. * *Gold of the Bronze Dragon* Karnalex der Bronzedrache steht in eurer Schuld. Er lässt seine guten Beziehungen gerne in der Moonsea für euch spielen. So erhaltet ihr ein Eintrittsrecht in die Regierungsgebäude der Städte Mulmaster, Tentia und Hulburg. **Purchase:** + 1 Potion of Heroism (-1000 GP) **Gold:** + 10.000 GP (Treasure) - 1.000 GP (Purchase) = +9.000 GP (Balance) **Level up:** declined **Notes:** Auf der Überfahrt über die Moonsea geraten wir in einen gewaltigen, unnatürlichen Sturm. Der Bronzedrache Karnalex bittet uns, die Ursache zu beseitigen und setzt uns in der Nähe eines Turms, dem er sich selbst nicht nähern kann, ab. Wir finden Kraken, eine tentakelige Riesendame und einen Sturmriesen, der sich finsteren Ritualen verschrieben hat und mehrere Kreaturen gefangen hält. Als das Ritual auf dem Dach gerade gelungen ist, können wir den Riesen dennoch vernichtend schlagen und es kehrt wieder Ruhe über der Moonsea ein.

Magic Items

Name Rarity Location Table Result Counts?
VR/A - (Sentinel) Elven Thrower (Nosse'Taralom) Very Rare FR-DC-TCR-01 Tempest Callers Reaper false
![](https://files.d20.io/images/430514936/LlYd4hcZIVIDjbJH9lJBRw/max.jpg?1740486397) *Weapon (Spear), very rare (requires attunement by a elf)* Simple weapon, melee weapon You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. 3 lb. 1d6 Piercing Thrown (20/60 ft.), versatile (1d8) **Thrown.** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. **Versatile.** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. **Sentinel (Dragons).** The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it.
C - (Compass) Orb of Time Common FR-DC-TCR-01 Tempest Callers Reaper false
![](https://files.d20.io/images/430515127/s6I35EW0S5IOpXlmykkSog/max.jpg?1740486636) *Wondrous Item, Common* This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane. **Compass.** You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.