Show Log Entry
Adventure Title
SJ-DC-AMAK-01 You better watch out
SJ-DC-AMAK-01 You better watch out
Session
Date Played
2022-12-30 20:00:00 UTC
2022-12-30 20:00:00 UTC
Levels Gained
1
1
GP +/-
1056.25
1056.25
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Ali K.
Ali K.
DM DCI Number
8320831522
8320831522
Notes
**Played:** 4 h **Story Award:** Saint Christmas You saved christmas for the children in The Rock of Bral **Treasure:** * Potion of Greater Healing (+1 = 3)  *Potion, uncommon* You regain **4d4+4** hit points when you drink this potion. The potion's red liquid glimmers when agitated. * Potion of growth (+1 = 2)  *Potion, uncommon* When you drink this potion, you gain the "enlarge" effect of the **enlarge/reduce spell for 1d4 hours** (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. * Spell Scroll (3rd Level) Glyph of Warding  *Scroll, uncommon* A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. * 1056.25 GP **Purchase:** tba **Gold:** +1056.25 (Treasure, s. a.) -x GP (Purchase, s. a.) = +1056.25 (Balance) **Party:** * Fae'faroth - Sun Elf - Phantom Rogue 10 - none * Syvae - Waldelf - Ranger 10 - none * Tes’is - Kobold - Sheppard Druid 10 - Emerald Enclave (Dinosaurier Summons) **Locations:** Rock of Bral, Asteroid of Claus **Encounters:** social: Hadozee, Nala (Human), Humans, Kobolds (Erdu, Rorku a. o.), Claus (Dragonborn) hostile: Abeto (Treant), Kobolds (Bobo a. o.), Archmage "Claus" **Level up:** pending
**Played:** 4 h **Story Award:** Saint Christmas You saved christmas for the children in The Rock of Bral **Treasure:** * Potion of Greater Healing (+1 = 3)  *Potion, uncommon* You regain **4d4+4** hit points when you drink this potion. The potion's red liquid glimmers when agitated. * Potion of growth (+1 = 2)  *Potion, uncommon* When you drink this potion, you gain the "enlarge" effect of the **enlarge/reduce spell for 1d4 hours** (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. * Spell Scroll (3rd Level) Glyph of Warding  *Scroll, uncommon* A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. * 1056.25 GP **Purchase:** tba **Gold:** +1056.25 (Treasure, s. a.) -x GP (Purchase, s. a.) = +1056.25 (Balance) **Party:** * Fae'faroth - Sun Elf - Phantom Rogue 10 - none * Syvae - Waldelf - Ranger 10 - none * Tes’is - Kobold - Sheppard Druid 10 - Emerald Enclave (Dinosaurier Summons) **Locations:** Rock of Bral, Asteroid of Claus **Encounters:** social: Hadozee, Nala (Human), Humans, Kobolds (Erdu, Rorku a. o.), Claus (Dragonborn) hostile: Abeto (Treant), Kobolds (Bobo a. o.), Archmage "Claus" **Level up:** pending
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
R - Figurine of Wondrous Power (Ebony Fly) | Rare | Claus' Room | true | ||
 *Wondrous Item, rare* A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. **Ebony Fly (Rare).** This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. | |||||
C - Cloak of many fashions | Common | Claus' Dressing Room | false | ||
 *Wondrous Item, common* While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |