Show Log Entry

Adventure Title
DDHC -DD 02 Baker's Doesn't
Session
Date Played
2025-11-26 19:00:00 UTC
XP Gained
GP +/-
100.08
Downtime +/-
10.0
Renown
Missions
Location Played
Roll20
DM Name
Dixer
DM DCI Number
3320854607
Notes
Die Heldentruppe von Hubbleton bekam den süßen Auftrag, einen Brandstifter zu entlarven – und stolperte dabei über Zimtschnecken, Drachen und ein Lebkuchenverlies. Zwischen Eimerkette, Chockatrices und einem zahnlosen Zuckerhexer wurde tapfer gekämpft, geplündert und geschlemmt. Am Ende gab’s Gold, magische Beute und die Erkenntnis, dass selbst Backwaren eine finstere Seite haben können! **Adventuring Gear** 6 mit Creme gefüllte Schokoladeneier (Emilia) Outhouse Spellbook: Alarm, Disguise Self, Knock, Spider Climb, Stinking Cloud (Eryndor) Cook's Utensils (sold, 0.5 GP) edle Backwaren (each Player) **Consumables** * Dust of Disappearance (Snyde) * Spell Scroll of Greater Restoration (Clarence)

Magic Items

Name Rarity Location Table Result Counts?
Baba Yaga's Dancing Broom Uncommon DDHC-DD-02 Baker's Doesn't true
![](https://files.d20.io/images/444338411/pHjemX9zuBqMFx6Id-DoyA/max.png?1749490892) *Wondrous Item, Uncommon (Requires Attunement)* The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an **Animated Broom** under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.
Gray Bag of Tricks Uncommon DDHC-DD-02 Baker's Doesn't true
![](https://files.d20.io/images/444341808/ixmBTAOGKH7oxrSgk2y-Cw/max.png?1749492327) *Wondrous Item, Uncommon* This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. **Gray Bag of Tricks 1d8 - Creature** 1 **Weasel** 2 **Giant Rat** 3 **Badger** 4 **Boar** 5 **Panther** 6 **Giant Badger** 7 **Dire Wolf** 8 **Giant Elk**

Players

Player Character
Dixer Eryndor Veltharn
Snyde
Trava Ghurgork
Nym
Clarence of Ryllin
Maluku Emilia