Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
C - Moon-Touched Scimitar common PO-BK-3-04 Dead in the Water DM Rewards Show
Notes:


Weapon (martial, sword), common

In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

This item can be found in the Dungeon Master's Guide (2024).

Krummsäbel der Mondberührung
Waffe (Kriegswaffe, Schwert), gewöhnlich

Bei Dunkelheit verbreitet die blanke Klinge dieses Krummsäbels Mondlicht und erzeugt dadurch in einem Radius von 4,50 m helles Licht und in weiteren 4,50 m dämmriges Licht.

Dieser Gegenstand kann in Xanathars Ratgeber für alles (und bald auch im deutschsprachigen Spielleiterhandbuch 2024/2025) gefunden werden.

UC - Rope of Climbing common PO-BK-3-04 Dead in the Water DM Rewards Show
Notes:


Wondrous item, uncommon

Weight: 3
This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed..

This item can be found in the Dungeon Master's Guide (2024).

Seil des Kletterns

Wundersamer Gegenstand, ungewöhnlich

Dieses 60 Fuß lange Seil kann bis zu 3.000 Pfund tragen. Während du ein Ende des Seils in der Hand hältst, kannst du mit einer Zauberaktion dem anderen Ende des Seils befehlen, sich zu beleben und zu einem Ziel deiner Wahl zu bewegen, das bis zu einer Länge des Seils von dir entfernt ist. Dieses Ende bewegt sich 10 Fuß in deinem Zug, wenn du ihm zum ersten Mal den Befehl gibst, und 10 Fuß zu Beginn jedes deiner folgenden Züge, bis es sein Ziel erreicht oder bis du ihm sagst, dass es aufhören soll. Du kannst dem Seil auch befehlen, sich an einem Gegenstand zu befestigen oder zu lösen, sich zu verknoten oder zu entknoten oder sich zum Tragen aufzurollen.

Wenn du dem Seil sagst, dass es sich verknoten soll, erscheinen große Knoten in Abständen von einem Meter entlang des Seils. Während es verknotet ist, verkürzt sich das Seil auf eine Länge von 50 Fuß und gewährt Vorteil bei Fertigkeitsprüfungen zum Klettern mit Hilfe des Seils.

Das Seil hat RK 20, 20 TP und ist immun gegen Gift und psychischen Schaden. Es erhält alle 5 Minuten 1 Trefferpunkt zurück, solange es mindestens 1 Trefferpunkt hat. Wenn das Seil auf 0 Trefferpunkte fällt, wird es zerstört.

Dieser Gegenstand kann im Dungeon Master's Guide (Spielleiterhandbuch) gefunden werden.

Gewicht: 3 Pfund

C - Unbreakable Arrow common PO-BK-3-07 On Pirate's Honor PO-BK-3-07 On Pirate's Honor Show
Notes:


This arrow can’t be broken, except when it is within an antimagic field.

UC - Ring of Swimming uncommon PO-BK3-01 A Pirate's Life for me PO-BK3-01 A Pirate's Life for me Show
Notes:

Ring, uncommon

You have a swimming speed of 40 feet while wearing this ring.

UC - Shortsword +1 uncommon Level 5 DM Rewards Show
Notes:

Weapon (Shortsword), Uncommon

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.

UC - Immovable Rod uncommon PO-CK-3-02 Shoreline Spelunking PO-BK-3-02 Shoreline Spelunking Show
Notes:

Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Weight: 2

UC - Wand of Magic Missiles uncommon PO-BK-3-03 Smoke on the Water PO-BK3-03 Smoke on the Water Show
Notes:


Wand (arcane focus), uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Weight: 1

R/A -+2 Dragonhide Belt rare PO-BK-3-06 Trouble brewing in Port Nyanzaru PO-BK-3-06 Trouble Brewing in Port Nyanzaru Show
Notes:

Wondrous Item, rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

R/A - Krakenfang (Sword of Life Stealing) rare PO-BK-3-07 On Pirate's Honor PO-BK-3-07 On Pirate's Honor Show
Notes:


Weapon (scimitar), rare (requires attunement)

This bone-crafted, thin bladed scimitar bears intricate engravings of tentacles that snake from blade tip to hilt-a kraken’s head. The remaining tentacles entwine to form the weapons cross guard.

Krakenfang radiates a continuous necrotic magic aura. The scimitar’s surface lightens when it draws blood, from deep black to maroon red. It reverts back to its original color 8 hours after its last use.

When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.

R/A - Bracer of Flying Daggers rare PO-BK-3-05 Into the Shining Sea PO-BK-3-05 Into the Shining Sea Show
Notes:


Wondrous item, rare (requires attunement)

This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.