User:
Dixer
DCI:
3320854607
Character:
Erik von Sturmwind
Name:
UC - Deck of Illusions
Rarity:
uncommon
Location:
Amber Cavity
Table:
Result:
Included in Count?:
true
Source:
Notes:
*Wondrous item, uncommon*
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.
Playing Card - Illusion
Ace of hearts - Red dragon
Ace of spades - Lich
King of hearts - Knight and four guards
King of spades - Priest and two acolytes
Queen of hearts - Succubus or incubus
Queen of spades - Medusa
Jack of hearts - Druid
Jack of spades - Veteran
Ten of hearts - Cloud giant
Ten of spades - Frost giant
Nine of hearts - Ettin
Nine of spades - Troll
Eight of hearts - Bugbear
Eight of spades - Hobgoblin
Two of hearts - Goblin
Two of spades - Goblin
Ace of diamonds - Beholder
Ace of clubs - Iron golem
King of diamonds - Archmage and mage apprentice
King of clubs - Bandit captain and three bandits
Queen of diamonds - Night hag
Queen of clubs - Erinyes
Jack of diamonds - Assassin
Jack of clubs - Berserker
Ten of diamonds - Fire giant
Ten of clubs - Hill giant
Nine of diamonds - Ogre mage
Nine of clubs - Ogre
Eight of diamonds - Gnoll
Eight of clubs - Orc
Two of diamonds - Kobold
Two of clubs - Kobold
Jokers (2) - You (the deck's owner)