User:
Dixer
DCI:
3320854607
Character:
Erik von Sturmwind
Name:
UC - Deck of Illusions
Rarity:
uncommon
Location:
Amber Cavity
Table:
Result:
Included in Count?:
true
Notes:
*Wondrous item, uncommon* This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again. Playing Card - Illusion Ace of hearts - Red dragon Ace of spades - Lich King of hearts - Knight and four guards King of spades - Priest and two acolytes Queen of hearts - Succubus or incubus Queen of spades - Medusa Jack of hearts - Druid Jack of spades - Veteran Ten of hearts - Cloud giant Ten of spades - Frost giant Nine of hearts - Ettin Nine of spades - Troll Eight of hearts - Bugbear Eight of spades - Hobgoblin Two of hearts - Goblin Two of spades - Goblin Ace of diamonds - Beholder Ace of clubs - Iron golem King of diamonds - Archmage and mage apprentice King of clubs - Bandit captain and three bandits Queen of diamonds - Night hag Queen of clubs - Erinyes Jack of diamonds - Assassin Jack of clubs - Berserker Ten of diamonds - Fire giant Ten of clubs - Hill giant Nine of diamonds - Ogre mage Nine of clubs - Ogre Eight of diamonds - Gnoll Eight of clubs - Orc Two of diamonds - Kobold Two of clubs - Kobold Jokers (2) - You (the deck's owner)