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Adventure Title
RMH-01 The Final Curtain
Session
Date Played
2024-03-27 20:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
JinxedBear
DM DCI Number
0
Notes
**Party:** Dixer - Erik - Inquisitive Rogue 3 C0ldW0lf - Yugroz - Paladin 3 Talak - Thalgrim Nightshade - Hexblood - Wizard 3 Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 3 **Played:** 4 h **Locations:** Emherst, Domain Kartakass (Theatre, Woodcarver, ) **Encounters:** social: Kabe Whippoorwill, Zandra (Child), Ivan Marik (Mastersinger), Sreyko Kozina (Hunter), Angeleia Jourey (Baker) hostile: Dragica Voyjec (Woodcarver Apprentice), Wolves **Purchase:** (up to 200 GP paid by the Order) + 1 Riding Saddle (-75 GP) +2 Potions of Healing = 3 (-100 GP) +1 Bullseye Lantern (-10 GP) +1 Herbalism Kit (-5 GP) +160 Crossbow Bolts = 187 (-8 GP) +20 Arrows = 38 (-1 GP) +10 Flasks of Oil (-1 GP) **Used:** -1 Bullet = 40 -1 Crossbow Bolt = 186 **Treasure:** * 4 Arrows +1 *Ammunition (arrow), uncommon* You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. ***Ammunition.*** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. ***Weight:*** 0.05 **Level up:** declined **Notes:** ...