Adventure Logsheet
Source: PHB, FToD Race: Human Alignment: Chaotic Neutral Creature Type: Humanoid Size: Medium Speed: 30 feet/9 m Languages: Common, Gnomish Subrace: Variant Human ASI: DEX +1, WIS +1 Skill Proficiency: Animal Handling Feat: Gift of the Gem Dragon (Wisdom) Class: Cleric Hit Dice: d8 Proficiencies Weapons: Simple Armor: Light, Medium, Shields Saving Throws: WIS, CHA Skills: Histoy, Medicine Features: Preparing and Casting Spells Cantrips Ritual Casting Subclass: Light Domain Feature: Warding Flare Ability Scores Method: Standard set Strength: 10 Dexterity: 13 + 1 ASI = 14 Constitution: 14 Intelligence: 12 Wisdom: 15 + 1 ASI + 1 Feat = 17 Charisma: 8 Background: Acolyte Skill Proficiencies: Insight, Religion Language Proficiency: Deep Speech, Orc Feature: Shelter of the Faithful Personality Traits: I am intolerant of other faiths and condemn the worship of other gods. I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. Ideals: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any) Bonds: I owe my life to the priest who took me in when my parents died. Flaws: I am inflexible in my thinking. Starting Equipment by class Armor: Scale Mail, Shield Weapons: Mace, Light Crossbow and 20 Crossbow Bolts Holy Symbol, Explorer's Pack by background Holy Symbol, 5 Sticks of Incense, Vestments, Common Clothes, Prayer Wheel Pouch: 15 gp Event Award Harengon Spirit Club (attached to Player) This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) Trinket An invitation to a party where a murder happened Feat Skilled (DDAL Players Guide V 13.0) Skills Chosen: Perception, Stealth, Survival Spells Cantrips Light (Domain Spell) Guidance Sacred Flame Word of Radiance Level 1 Burning Hands (Light Domain) Faerie Fire (Light Domain) Create or Destroy Water Healing Word Purify Food and Drink Sanctuary Description Age: 28 Height: 5'6" (=1,70 m) Weight: 140 lb (=63,6 kg) Eyes: green Hair: brown Skin: pale Deity: Lathander
Source: PHB2024 only Class: Cleric Divine Order: Protector Race: Human Size: Medium Background: Acolyte Ability Scores: Point Buy 10 / 14 / 14 / 12+1=13 / 14+2=16 / 8 Feats Background: Magic Initiate (Wisdom) Human: Skilled (Perception, Stealth, Survival) Skills Cleric: History, Medicine Human: Animal Handling Acolyte: Insight, Religion Proficiencies: Weapon: Simple, Martial (Cleric) Armor: Light, Medium, Heavy, Shield (Cleric) Tool: Calligrapher's Supplies (Acolyte) Spells Cleric Cantrips: Guidance, Light, Sacred Flame Cleric Level 1: Create or Destroy Water, Healing Word, Purify Food and Drink, Sanctuary Magic Initiate Cantrips: Thaumaturgy, Word of Radiance Magic Initiate Level 1: Bless Starting Equipment: Gold Cleric: 110 GP Acolyte: 50 GP Purchase: Scale Mail (50 GP) Shield (10 GP) Emblem Holy Symbol (5 GP) Mace (5 GP) Hand Crossbow (75 GP) Crossbow Bolt Case (1 GP) 20 Crossbow Bolts (1 GP) Explorer's Pack (10 GP) Pouch (0.5 GP) not listed trinkets: 5 Sticks of Incense, Vestments, Common Clothes, Prayer Wheel, an invitation to a party where a murder happened Event Award (attached to player): Harengon Spirit Club Cost: 157.5 GP Gold Balance: 2.5 GP About Alignment: Chaotic Neutral Faith: Lathander Lifestyle: Modest Languages: Common, Deep Speech, Gnomish Hair: brown Skin: pale Eyes: green Height: 5'6" (1.68 m) Weight: 140 lb (64 kg) Age: 28 Gender: male Bonds: I owe my life to the priest who took me in when my parents died. Flaws: I am inflexible in my thinking. Ideals: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. Personality Traits: I am intolerant of other faiths and condemn the worship of other gods. I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
Mission 1 (Lords' Alliance) Party: * (4) Grondar - Lytha - Tiefling - Eldritch fighter 4 - none * (3) Sparetime Gamer - Ranulf - Human - Battlemaster 3 - none * (1) Dixer - Paslir Mestruka - Human - Cleric (1) - none * (3) Echo - Transmuticus Maximus - Gnome (TCL) - Wild Magic Sorcerer 3 - None Played: 4 h Locations: Port Nyanzaru (Merchant's Ward, Grand Souk Market, Klevin Van'Sheran's Shop, Tiryki Anchorage, Warehouses at the Dockside, Base Cave, Harbor Ward ) Encounters: social: Klevin Van'Sheran (Human agent of the Lords' Alliance) hostile: Ruffians, Sanuya (female smuggler mage) Treasure: * simple tropical garment (gifted by Klevin Van'Sheran) * 70 GP * Potion of Healing Story Awards: Cute and Scaly You found a velociraptor egg. With proper care, it hatches within the next week, but since it is away from its natural habitat, its growth is stunted. It may not be attack, defend, or provide aid in combat, being no deadlier than a domesticated dog or cat. However, through patience and practice, it can be taught simple tricks and name recognition if trained and fed for a minimum of 20 downtime days. Purchase: + 1 rapier (-25 GP) + 1 Calligrapher's supplies (-10 GP) Gold: +70 GP (Treasure) -35 GP (Purchase) = +35 GP (Balance) Level up: Cleric +1 = 2 new Feature: Channel Divinity (Divine Spark, Turn Undead) new Spell: Guiding Bolt HP: +7 = 17 Notes: In Port Nyanzaru folgte ich mit meinen Gefährten dem Auftrag der Lords' Alliance und zerschlug eine Schmugglerbande, die ein dunkles Artefakt in die Stadt bringen wollte. In den Tiefen ihres Verstecks begegneten wir Fallen, Chaosmagie und schließlich ihrer Anführerin, deren Besitz sich als Teil eines mächtigen, schlangenartigen Relikts offenbarte. Das Licht des Lathander führte uns zum Sieg, doch die Visionen dieses Artefakts lassen mich erkennen, dass eine größere Dunkelheit im Verborgenen wirkt.
Adventure Logsheet
Scribing Spell Scroll * Command (Level 1)
Party: (4) Grondar - Lytha - Tiefling - Eldritch Fighter 4 -none (2) Dixer - Paslir Mestruka - Human - Cleric (2) - none (4) Echo - Transmuticus Maximus - TCL (Gnome) - Wild Magic Sorcerer 4 - None (1) Robin - Kham Ustrag - Halb-Ork - Paladin 1 - none Played: 3 h Locations: Port Nyanzaru (Old City, Po's Hut, Colosseum) Encounters: social: Pock-Marked Po, Nerissa, Kwayothé hostile: Green Vapor Riders, Slicer (Kenku), Deinonychus, Velociraptors Treasure: * 120 GP Story Awards: The Thrill of Victory By claiming victory in both the dinosaur race and the gladiator’s arena, you gain a bit of fame from the citizens within the walls of Port Nyanzaru. Once per day, you may gain advantage on a single Charisma (Persuasion) check when dealing with any residents within the Market, Merchant’s, or Harbor Wards. Level up: Cleric +1 = 3 Subclass: Light Domain new Features: Domain Spells (Burning Hands, Faerie Fire, Scorching Ray, See Invisibility), Radiance of the Dawn, Warding Flare new Spell: Aid HP: + 7 = 24 Notes: Im Auftrag der Zhentarim nahmen wir in Port Nyanzaru an grausamen Arenaspielen teil und errangen sowohl im Rennen als auch im Käfigkampf den Sieg. Doch eine Frau namens Nerissa offenbarte uns, dass der begehrte Edelstein Teil eines finsteren Artefakts sei, dessen Macht nicht in falsche Hände geraten dürfe. Im Lichte des Lathander entschieden wir uns gegen unseren Auftraggeber und übergaben das Artefakt ihr – in der Hoffnung, damit größeres Unheil abzuwenden.
Scribing Spell Scrolls: * Protection from Evil and Good (Level 1, 25 GP consumed components) * Detect Magic (Level 1)
Adventure Logsheet
Party: (3) Dixer - Paslir Mestruka - Human - Light Domain Cleric 3 - none (4) Grondar - Lytha - Tiefling - Eldritch Knight 4 - none - DV60 (4) Echo - Transmuticus Maximus - TCL Zwerg?! - Wild Magic Sorcerer 4 - None (4) Marcelinho700 - Nymira Tideborn - Sea Elf - Storm Sorcerer 4 - none Played: 3 h Locations: Port Nyanzaru (Alastar Bol's Villa, Old City, Market, Slum Huts, Ziggurath Caves) Encounters: social: Alastar Bol (Order of the Gauntlet Ambassador), Herbert (commoner), Derio (Order of the Gauntlet Acolyte) hostile: Zombies, Viplo (Halfling priest of Azuth) Treasure: * 100 GP * Alchemist's Fire * Spell Scroll of Healing Word * Spell Scroll of Protection from Evil and Good Level up: Cleric +1 = 4 Feat: Ability Score Improvement (WIS +2 = 18) new Cantrip: Spare the Dying new Spell: Command HP: +7 = 31 Notes: Paslir wurde von Alastar Bol beauftragt, den verschwundenen Akolythen Derio in der Old City von Port Nyanzaru aufzuspüren, wo die Gruppe auf Hinweise über mysteriöse Vermisstenfälle und düstere Stimmen aus dem Tod stieß. Ihre Nachforschungen führten sie zu verlassenen Hütten und schließlich unter eine Ziggurat, wo sie gegen Zombies und den nekromantischen Kultisten Viplo kämpften, der ein gefährliches Ritual durchführte. Paslir half dabei, Derio zu retten, ein bösartiges Artefakt sicherzustellen und die finsteren Machenschaften aufzudecken, wodurch die Gruppe ihren Auftrag erfolgreich abschloss.
Scribing Spell Scrolls: * Silence (Level 2 = -100 GP, -3 DT) Using Story Award * Cute and Scaly (DDAL07-01): train the velociraptor "Rajid" (-20 DT)
Party: * (4) Dixer - Paslir Mestruka - Human - Light Domain Cleric 4 - none * (4) Echo - Transmuticus Maximus - TCL Zwerg?! - Wild Magic Sorcerer 4 - None * (3) Sparetime Gamer - Ranulf - Human - Battlemaster 3 - none * (3) - Grondar - Alexis - Human - Artificer 3 Cartographer* - none Played: 3 h Locations: Port Nyanzaru (Market Place, Tavern, Fish Market, Bathhouse Entrance, Warehouse) Encounters: social: Soggy Wren (Harper agent), Nerissa hostile: Diamssar (yuan-ti spy), Zealots, Ruffians, Constrictor Snake, Yuan-ti Pureblood, Yuan-ti Broodlings, Lekhet, Giant Poisonous Snakes Treasure: * 150 GP * Potion of Healing (+1 = 2) Potion, Common You regain 2d4 + 2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. * Potion of Animal Friendship Potion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13). Agitating this potion’s muddy liquid brings little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair. * Potion of Poison Potion, Uncommon This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic. Identify reveals its true nature. If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. Story Awards: The Trusting Triceratops Through your actions, you’ve garnered the respect of the Ytepka Society. Though their numbers are few, you are now aware of how their members secretly identify themselves to each other. During any of the rare social interactions you may have a member of the Ytepka, their starting attitude will automatically be friendly. Level up: declined Notes: In Port Nyanzaru übergab Paslir gemeinsam mit seiner Gruppe das zuletzt gefundene Artefakt an Soggy Wren und erhielt von ihm und Nerissa den Auftrag, das zusammengesetzte „Amulett des Träumers“ zur Ytepka Society zu bringen, um seine Zerstörung zu sichern. Auf dem Weg gerieten sie jedoch in einen Hinterhalt durch Verräter und Yuan-ti-Kultisten unter Führung von Lekhet, die das Artefakt für die Beschwörung der Schlangengottheit missbrauchen wollten. Nach einem erbitterten Kampf konnte Paslir seine Gefährten unterstützen, die Feinde besiegen und so die Bedrohung durch den Kult vorerst vereiteln. Nerissa möchte sich nun um die Zerstörung des Artefakts kümmern. Life event: Thanks to Soggy Wren’s efforts to destroy the artefact and protect the city, Paslir joins the Harpers’ faction.
Adventure Logsheet
Magic Items Brought Limit T1: 1 uncommon+, 5 common, 5 consumable Uncommon+ N. N. Common Harengon Spirit Club Consumable Potion of Healing Spell Scroll of Command Spell Scroll of Detect Magic Spell Scroll of Protection from Evil and Good Spell Scroll of Silence
Prepared Spells Level 1 Bless (Magic Initiate) Burning Hands (Light Domain) Faerie Fire (Light Domain) Create or Destroy Water Guiding Bolt Healing Word Purify Food and Drink Sanctuary Command Level 2 See Invisibility (Light Domain) Scorching Ray (Light Domain) Aid