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Adventure Title
DDHC-TYP Tales from the Yawning Portal-WPM
Tier
2
Session
1
Date Played
2019-03-16 21:30:00 UTC
ACP
4
TCP
28
GP +/-
Downtime
10.0
Renown
1.0
Location Played
Roll20
DM Name
Erick Oblitas
DM DCI Number
3319047814
Notes

Magic Items

Name Rarity Location Table Result Counts?
Stone of Good Luck Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain F 16 true
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Potion of Mind Reading Uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain C 8 true
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in i
Ring of Spell Storing Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Mirror Image x2
Goggle of Night Uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain B 8 true
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Ring of Protection Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
You gain a +1 bonus to AC and saving throws while wearing this ring.
Gem of Seeing Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn.
Belt of Dwarvenkind(A) Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.
Bracers of Archery(A) Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain F 16 true
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Periapt of proof against poison Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Cloak of Displacement(A) Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Sun Blade Rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain G 20 true
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.