Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Guantlets of Ogre Power uncommon F 8 TCP Ritual of Divination DM Quest Show
Notes:

Your Strength score is 19 while you wear these guantlets. It has no effect on you if your Strength is
already 19 or higher.

Staff of Defense(A) rare Ritual of Divination DM Reward G Trade Log Show
Notes:

The staff is slender and hollow and made entirely of glass, yet it is as strong as oak.

Holding this staff grants a +1 bonus to armor class.

The staff contains 10 charges used to fuel the spells within it. While holding the staff, it can be used to cast one of the following spells if the spell is on your class’s spell list:
- Mage Armor (1 charge)
- Shield (2 charges)

The staff regains 1d6+4 expended charges each day at dawn. If the last staffs charge is expended, roll a d20. On a 1, the staff shatters and is destroyed.

Hat of Witchery (A) common Liar's Night 2019 36 Liars Night 2019 Show
Notes:

This black, cone-shaped hat has a wide-brim and is adorned with a tarnished brass buckle
and a spindly-legged spider who has made the hat its home. While you are wearing it, you
gain the following benefits:
• You can use the hat as a spellcasting focus for your class’ spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on your
class’ spell list, and you must make a DC 10 Intelligence (Arcana) check. If the
check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can’t use this property
again until you finish a long rest.
• If three allies are all wearing and attuned to hats of witchery and are within 30 feet
of each other, the check above is made with advantage. The characters’ skin turns
green, and their voices become raspy and aged.

+1 Long Sword uncommon S9 Renown Reward DDHC-WDH Waterdeep: Dragon Heist Show

Unlocked Magic Items