Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Gauntlets of Ogre Power (A)
uncommon
Lost Mines of Phandelver
Dedicated DM Quest Award
Show
Notes:
Chapter 4
GULTHIAS Staff
rare
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd Chapter 3
Show
Notes:
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Castoff Armor (add feature)
common
Adventurer's Wanted
Gathering Information DM Reward
Show
Notes:
You can doff this armor as an action.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Completing this DM quest for this episode allows you to spend 2 TCP to apply the “cast-off armor” feature to mundane armor you purchase or already own
Marzipan the Skeletal Warhorse
common
Liar's Night award for 60 candy corn
Mount
Liar's Night DM award
Show
Notes:
This mount is all bloodstained bone speckled with sundried bits of flesh. The Kernel can neither confirm nor deny this horse is linked to the recent graverobbery of Lord Hultmark’s beloved warhorse Marzipan. Marzipan is a warhorse with immunity to poison damage and the exhaustion and poisoned conditions; she is vulnerable to bludgeoning damage. If killed, Marzipan can be summoned via find steed, find greater steed, or animate dead.
Sun Blade
rare
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd Chp 3 S8
Show
Notes:
Melee Attack | 5' | 1d8 Radiant damage.finesse, versatile (1d10) 3 lbs.
Martial Weapon (longsword), Melee Weapon, Major, Rare (Requires Attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.[/OOC]
Shield +3
very_rare
S8 Evergreen List
DDHC-CoS Curse of Strahd Chp 3 S8
Show
Ring of the Ram (A)
rare
Lord's Alliance faction ring
S9 Conversion
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Long Sword +1
uncommon
S9 conversion
S9 Conversion
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Gauntlets of Ogre Power (A) | uncommon | Lost Mines of Phandelver | Dedicated DM Quest Award | Show | ||
Notes:
Chapter 4 |
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GULTHIAS Staff | rare | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd Chapter 3 | Show | ||
Notes:
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide). |
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Castoff Armor (add feature) | common | Adventurer's Wanted | Gathering Information DM Reward | Show | ||
Notes:
You can doff this armor as an action. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Completing this DM quest for this episode allows you to spend 2 TCP to apply the “cast-off armor” feature to mundane armor you purchase or already own |
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Marzipan the Skeletal Warhorse | common | Liar's Night award for 60 candy corn | Mount | Liar's Night DM award | Show | |
Notes:
This mount is all bloodstained bone speckled with sundried bits of flesh. The Kernel can neither confirm nor deny this horse is linked to the recent graverobbery of Lord Hultmark’s beloved warhorse Marzipan. Marzipan is a warhorse with immunity to poison damage and the exhaustion and poisoned conditions; she is vulnerable to bludgeoning damage. If killed, Marzipan can be summoned via find steed, find greater steed, or animate dead. |
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Sun Blade | rare | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd Chp 3 S8 | Show | ||
Notes:
Melee Attack | 5' | 1d8 Radiant damage.finesse, versatile (1d10) 3 lbs. This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. |
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Shield +3 | very_rare | S8 Evergreen List | DDHC-CoS Curse of Strahd Chp 3 S8 | Show | ||
Ring of the Ram (A) | rare | Lord's Alliance faction ring | S9 Conversion | Show | ||
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. |
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Long Sword +1 | uncommon | S9 conversion | S9 Conversion | Show |