Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Gauntlets of Ogre Power(A) uncommon Lost Mines of Phandelver DM Reward Dedicated DM Quest Award Show
Notes:

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Tankard of Sobriety common Adventurers Wanted 2 TCP Information Gathered DM Quest Show
Notes:

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

Gem of Seeing rare DDHC-TYP Tales from the Yawning Portal-WPM Trade Log Show
Notes:

This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Continual Flame Hooded Lantern common Cleric Spell cast on hooded lantern DDAL09-05 Show
Notes:

A flame, equivalent in brightness to a torch, springs forth from an object that you touch(hooded lantern metal wick). The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Rope of Entanglement rare DDAL07-07 Rotting Roots Trade Log Show
Notes:

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

5th level spell scroll-Raise Dead rare Season 9 conversion Season 9 conversion Show
Notes:

Scroll of Raise Dead includes spell components

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Warhammer +1 uncommon 1 DDHC-HotDQ Hoard of the Dragon Queen DDHC-HotDQ Hoard of the Dragon Queen Show
Notes:

Renown Reward

Insignia of the Claw uncommon 2 Hoard of the Dragon Queen F DDHC-HotDQ Hoard of the Dragon Queen Show
Notes:

The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.