Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Wand of Magic Missiles uncommon CCC-WWC-01 In the Face of Fear CCC-WWC-01 In the Face of Fear (Teil 1 von 8 der Tenets of Bane Serie) Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Cloak of Protection uncommon CCC-WWC-04 The Black Hand CCC-WWC-04 The Black Hand Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Weave (Helm of Teleportation) rare CCC-PHA-01 - Six Summoned Swords CCC-PHA-01 - Six Summoned Swords - Swords Below the Moonsea Saga Teil 1 Show
Notes:

Wondrous Item, rare (Requires Attunement)

This helm has 3 Charges. While wearing it, you can use an action and expend 1 charge to cast the Teleport spell from it. The Helm regains 1d3 expended Charges daily at dawn.

The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer.

A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship.

When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon.

Dark Mother’s Ring of Spell Storing rare CCC-HAL-02 - Six Striking Swords - Swords Below the Moonsea Saga Teil 2 CCC-HAL-02 - Six Striking Swords - Swords Below the Moonsea Saga Teil 2 Show
Notes:

wondrous Item, rare (Requires Attunement)
Table G

This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn.

While wearing this ring, the wearer can speak and understand Undercommon.

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment.

These effects are not strong enough to override existing character traits.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Shield +1 uncommon Season Item Purchase Log Show
Notes:

AC2 +1

Velahr´Kerym (Flame Tongue Longsword) rare DDAL 00-02d - Echoes of the Weeping War DDAL 00-02d - Echoes of the Weeping War Show
Notes:

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.

The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword.

Ring of Warmth uncommon CCC-WWC-05 Tyrant Of Orks CCC-WWC-05 Tyrant Of Orks Show
Notes:

Requires Attunement

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

This band of this ring is made of unblemished silver that is slightly cool to the touch.

Dawnfire (Sun Blade) rare Traded by Ruri Elmaris (CCC-STORM-01 The Barrows of Solina) Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.