Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2021-05-01 19:33:00 UTC
2021-05-01 19:33:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
Role 20
Role 20
DM Name
DM DCI Number
Notes
Race: HighElf Abillity Scores: Str: 8 Dex: 14 (+2) ► 16 Con: 14 Int: 9 (+1) ► 10 Wis: 14 Cha: 13 ASI: Wisdom, Charisma Skill Proficiency: Persuasion, Medicine Racial Feat: +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance Class: Cleric Proficiencies: Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Starting Equipment: (a) a mace (b) a warhammer (if proficient) ► (a) a mace (a) scale mail (b) leather armor (c) chain mail (if proficient) ► (a) scale mail (a) a light crossbow and 20 bolts (b) any simple weapon ► (a) a light crossbow and 20 bolts (a) a priest's pack (b) an explorer's pack ► (a) a priest's pack a shield and a holy symbol priest's pack: Adventuring gear - 15 gp, 84,8 lb. Includes: a backpack a blanket 10 candles a tinderbox an alms box 2 blocks od incense a censer vestments a waterskin 2 days of rations Backround: Acolyte Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. Skill Proficiencies: Insight, Religion Two Languages: Sylvan, Celestial Equipment: a holy symbol (a gift to you when you entered the priesthood) (Reliquie) (a) a prayer book (b) a prayer wheel ► (a) a prayer book 5 sticks of incense vestments a set of common clothes 15 gp
Race: HighElf Abillity Scores: Str: 8 Dex: 14 (+2) ► 16 Con: 14 Int: 9 (+1) ► 10 Wis: 14 Cha: 13 ASI: Wisdom, Charisma Skill Proficiency: Persuasion, Medicine Racial Feat: +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance Class: Cleric Proficiencies: Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Starting Equipment: (a) a mace (b) a warhammer (if proficient) ► (a) a mace (a) scale mail (b) leather armor (c) chain mail (if proficient) ► (a) scale mail (a) a light crossbow and 20 bolts (b) any simple weapon ► (a) a light crossbow and 20 bolts (a) a priest's pack (b) an explorer's pack ► (a) a priest's pack a shield and a holy symbol priest's pack: Adventuring gear - 15 gp, 84,8 lb. Includes: a backpack a blanket 10 candles a tinderbox an alms box 2 blocks od incense a censer vestments a waterskin 2 days of rations Backround: Acolyte Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. Skill Proficiencies: Insight, Religion Two Languages: Sylvan, Celestial Equipment: a holy symbol (a gift to you when you entered the priesthood) (Reliquie) (a) a prayer book (b) a prayer wheel ► (a) a prayer book 5 sticks of incense vestments a set of common clothes 15 gp