Adventure Logsheet
Race: Autognome (AAG) Ability Scores: Point Buy: STR 08 DEX 15 CON 15 INT 10 WIS 15 CHA 08 (a) Choose any +2; choose any other +1 (b) Choose three different +1 +1 DEX, +1 CON, +1 WIS Creature Type: Construct Size: Small Speed: 30 ft. Armored Casing: You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Built for Success: You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Healing Machine: If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Mechanical Nature: You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe. Sentry's Rest: When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious. Specialized Design: You gain two tool proficiencies of your choice, selected from the Player's Handbook. ( Woodcarver's Tools, Cook's utensils) Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. / Backgroung: Far Traveler (Wanderer) Skill Proficiencies: Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Proficiencie Swap: Musical instrument ---> Tinker's Tools Languages: Any one of your choice ( Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp
Story Award: It’s a Princess Cut Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
Oil of Slipperiness Potion of Fire Breath
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Player: RaimundoO DCI: 6320847593 Character: Vorona Item: Staff of the Woodlands Found in: DDHC-TYP - White Plume Mountain https://www.adventurersleaguelog.com/users/33187/characters/81477/tradelogentries/1083899
+1 Dust of Deliciousness (6) +1 Potion of Greater Healing
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Anstruth Harp Found in: DDHC-SKT-Chapter 9
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Figurine of Wondrous Power Ebony Fly Found in: SJ-DC-AMAK-01 You better watch out
Equiped Magic Item Staff of the Woodlands Ilmater’s Bleeding Heart Cloak of Displacement Common Magic Items Horn of Silent Alarm Wand of Pyrotechnics Heward's Handy Spice Pouch Consumables: 2x Potion of Greater Healing 3x Potions of Superior healing 1x Potion of Swiftness 1x Potion of Speed 1x Potion of Flying 1x Scroll of Revivify 1x Scroll of Greater Restoration Stored Magic Item Boots of False Tracks Immovable Rod, Paper Bird, Grum'shars Spellbook, Lantern of Revealing, Bracer of Flying Daggers, Ring of Warmth, Ring of Truth Telling, Hat of Disguise, Rapier +3, Portable Hole, Wand of Web, Feather of Diatryma Summoning, Studded Leather Armor +1, Common Magic Items Moon-Touched Scimitar Consumables: