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Adventure Title
Character creation
Session
Date Played
2023-01-10 21:43:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
DM Name
Raimundo_O
DM DCI Number
6320847593
Notes
**Race: Autognome (AAG)** **Ability Scores:** **Point Buy:** **STR 08 DEX 15 CON 15 INT 10 WIS 15 CHA 08** (a) Choose any +2; choose any other +1 (b) Choose three different +1 **+1 DEX, +1 CON, +1 WIS** **Creature Type:** Construct **Size:** Small **Speed:** 30 ft. **Armored Casing:** You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. **Built for Success:** You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. **Healing Machine:** If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. **Mechanical Nature:** You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe. **Sentry's Rest:** When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious. **Specialized Design:** You gain two tool proficiencies of your choice, selected from the Player's Handbook. ( Woodcarver's Tools, Cook's utensils) **Languages:** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. / **Backgroung: Far Traveler (Wanderer)** Skill Proficiencies: Insight, Perception **Tool Proficiencies:** Any one musical instrument or gaming set of your choice, likely something native to your homeland **Proficiencie Swap:** Musical instrument ---> **Tinker's Tools** Languages: Any one of your choice ( **Equipment:** One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp