Adventure Logsheet
Race: Tasha's Custom Lineage Point buy: STR: 10 DEX: 14 CON: 08 INT: 14 WIS: 15 CHA: 10 Ability Score Increase: WIS +2 Creature Type You are a humanoid. You determine your appearance and whether you resemble any of your kin. Size You are Small or Medium (your choice). Feat You gain one feat of your choice for which you qualify. Shadow Touched: Increase your Wisdom by 1, to a maximum of 20. You learn the Invisibility spell and one 1st-level spell of your choice (Inflict Wounds). The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. Variable Trait You gain one of the following options of your choice: (b) proficiency in one skill of your choice. (Acrobatic) Languages. You can speak, read, and write Common and one other language (Celestial) Background: Hermit Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism kit Languages: One of your choice (Elvish) Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp Class: Cleric Hit Dice: 1d8 Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons Saving Throws: Wisdom, Charisma Skills: Insight, Persuasion Skill Swap: Persuation -> Perception Starting Equipment (b) a warhammer (if proficient) (a) scale mail (a) a light crossbow and 20 bolts (b) an explorer's pack A shield and a holy symbol Twilight Domain Bonus Proficiencies 1st-level Twilight Domain feature You gain proficiency with martial weapons and heavy armor.
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Sold: Warhammer + 7,5 Light Crossbow +12.5 GP 20x Crossbow Bolts +0,5 GP Purchased: Quarterstaff -0.2 GP
Storyaward Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor.As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor. +1 Sprite Sleep Poison
Adventure Logsheet
1x Potion of Necrotic Resistance 1x Potion of Healing 4th LvL ASI: +2 WIS
+1 Dust of Disappearance
+1 Potion of Animal Friendship +1 Potion of Growth Story Award: Durthan’s Curse You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. Story Award: Friend of the Rashemen You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.
Adventure Logsheet
Story Award: Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. To protect those that can’t protect themselves To oppose evil wherever you find it To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Story Award: Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Story Award: Rashemi Regard You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
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Adventure Logsheet
BLESSING OF UNDERSTANDING
Race: Human (PHB'24) Point buy: STR: 08 DEX: 14 CON: 15 INT: 12 WIS: 14 CHA: 08 Ability Score Increase: CON +1, WIS +2 Resourceful You gain Heroic Inspiration whenever you finish a Long Rest. Skillful You gain proficiency in one skill of your choice. - Versatile You gain an Origin feat of your choice. Healer PHB'24 Languages: Common, Common Sign Language, Celestial / Background: Sage PHB'24 Ability Scores: Constitution, Intelligence, Wisdom Feat: Magic Initiate (Wizard) Mind Sliver, True Strike, Shield Skill Proficiencies: Arcana, History Tool Proficiency: Calligrapher's Supplies Equipment: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP / Cleric Hit Point Die: D8 per Cleric level Hit Points at Level 1: 8 + Con. modifier Hit Points per additional Cleric Level: D8 + your Con. modifier, or, 5 + your Con. modifier Saving Throw Proficiencies: Wisdom, Charisma Skill Proficiencies: Insight, Perception Weapon Proficiencies: Simple weapons Armor Training: Light and Medium armor and Shields Starting Equipment: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP
Adventure Logsheet
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Tome of Understanding Found in: DDHC-TYP-6 - Against the Giants https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelogentries/1181905
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: +3 Amulet of the Devout Found in: Keys from the Golden Vault - Fire and Darkness https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelogentries/1182723
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5x Potion of Superior Healing 2x Potion of Heroism 1x Spell Scroll of Raise Dead 1x Spell Scroll of Mass Cure Wounds 1x Spell Scroll of Greater Restoration 1x A pair of platinum rings worth 50 gp 1x Diamonds worth 300 gp 3x Diamond dust worth 100 gp 5x Healer's Kit
Adventure Logsheet
1x Chime of Opening Story Award The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. Story Award Divine Wrath You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage.
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Player: RaimundoO DCI: 6320847593 Character: Elenara of the Yellow Angels Item: Boots of Levitation Found in: Service Reward 50th Anniversary, version 1.2 https://www.adventurersleaguelog.com/users/33187/characters/157130/tradelogentries/1185006
spellwrought tattoo of guidance 1x Potion of invulnerability spellwrought tattoo of reincarnate, spellwrought tattoo of death ward.
Adventure Logsheet
Used and repurchased 1x Potion of Superior Healing -1.000 GP 2x Potion of Heroism -2.000 GP 1x Spell Scroll of Greater Restoration -2.000 GP Found 1x Netheresische Haushaltszauber (Wish Spellscroll) Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. Charm of the Mirage This charm can be bestowed by a chwinga living a desert by using their Magical Gift action. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
Human (PHB'24) STR: 10 DEX: 14 CON: 8 INT: 13 WIS: 17 CHA: 12 Ability Score Increase: INT +1, WIS +2 Skill Proficiencies: Nature Feat: Healer Languages: Common, Common Sign Language, Celestial Background: Sage Feat: Magic Initiate (Wizard) Cantrip: Mind Sliver, True Strike, Spell: Shield Skill Proficiencies: Arcana, Religion Level 1: Cleric (1) Skill Proficiencies: Insight, Perception Spellcasting Guidance, Word of Radiance, Sacred Flame Divine Order: Thaumaturge - Toll the Dead Level 2: Druid (1) Druidic Spellcasting: Starry Wisp, Shape Water Primal Order - Magician: Shillelagh Level 3: Druid (2) Wild Companion Wild Shape Level 4: Druid (3) Circle of Stars Star Map Starry Form Level 5: Cleric (2) Channel Divinity Level 6: Cleric (3) Channel Divinity Twilight Domain Spells - faerie fire, sleep, moonbeam, see invisibility Bonus Proficiencies - martial weapons, heavy armor. Eyes of Night Vigilant Blessing Channel Divinity: Twilight Sanctuary Level 7: Cleric (4) Light Ability Score Improvement +2 WIS Level 8: Cleric (5) Sear Undead Level 9: Cleric (6) Steps of Night Level 10: Cleric (7) Blessed Strikes Level 11: Cleric (8) Ability Score Improvement - War Caster +1 WIS Blessed Strikes Level 12: Cleric (9) Level 13: Cleric (10) Spare the Dying Divine Intervention Level 14: Cleric (11) Level 15: Cleric (12) Ability Score Improvement - Resilient +1 CON Level 16: Cleric (13)
Equiped Magic Item +3 Amulet of the Devout (A) Amulet of Health (A) +1 Moon Sickle (A) Sentinel Shield +3 Quarterstaff Tome of Understanding Common Magic Items / Consumables 5x Potion of Superior Healing 2x Potion of Heroism 1x Spell Scroll of Raise Dead 1x Spell Scroll of Mass Cure Wounds 1x Spell Scroll of Greater Restoration Special Blessing of Understanding Stored Magic Item Bag of Holding, Eldritch Claw Tattoo, Dryad's Cloak (Cloak of Protection) Common Magic Items Consumables 1x Sprite Sleep Poison SCROLLS 1x Scroll of Revivify, POTIONS 1x Potion of Necrotic Resistance, 1x Potion of Healing OTHER
Adventure Logsheet
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Player: RaimundoO DCI: 6320847593 Character: Elenara of the Yellow Angels Item: Rod of Hellish Flames Found in: PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun https://www.adventurersleaguelog.com/users/33187/characters/157130/tradelogentries/1191420