Show Log Entry
Adventure Title
Character creation
Character creation
Session
Date Played
2022-12-27 11:47:00 UTC
2022-12-27 11:47:00 UTC
Levels Gained
GP +/-
505
505
Downtime +/-
50.0
50.0
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race:** Tasha's Custom Lineage **Point buy:** STR: 10 DEX: 14 CON: 08 INT: 14 WIS: 15 CHA: 10 **Ability Score Increase:** WIS +2 **Creature Type** You are a humanoid. You determine your appearance and whether you resemble any of your kin. **Size** You are Small or Medium (your choice). **Feat** You gain one feat of your choice for which you qualify. **Shadow Touched:** Increase your **Wisdom** by 1, to a maximum of 20. You learn the **Invisibility** spell and one 1st-level spell of your choice **(Inflict Wounds)**. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. **Variable Trait** You gain one of the following options of your choice: (b) proficiency in one skill of your choice. **(Acrobatic)** Languages. You can speak, read, and write Common and one other language **(Celestial)** ________________________________________________________________________________________________________________ **Background:** Hermit **Skill Proficiencies:** Medicine, Religion **Tool Proficiencies:** Herbalism kit **Languages:** One of your choice **(Elvish)** **Equipment:** A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp _________________________________________________________________________________________________________________ **Class:** Cleric **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Cleric level after 1st **Proficiencies** **Armor:** light armor, medium armor, shields **Weapons:** simple weapons **Saving Throws:** Wisdom, Charisma **Skills:** Insight, Persuasion **Skill Swap:** Persuation -> Perception **Starting Equipment** (b) a warhammer (if proficient) (a) scale mail (a) a light crossbow and 20 bolts (b) an explorer's pack A shield and a holy symbol **Twilight Domain** Bonus Proficiencies 1st-level Twilight Domain feature You gain proficiency with martial weapons and heavy armor.
**Race:** Tasha's Custom Lineage **Point buy:** STR: 10 DEX: 14 CON: 08 INT: 14 WIS: 15 CHA: 10 **Ability Score Increase:** WIS +2 **Creature Type** You are a humanoid. You determine your appearance and whether you resemble any of your kin. **Size** You are Small or Medium (your choice). **Feat** You gain one feat of your choice for which you qualify. **Shadow Touched:** Increase your **Wisdom** by 1, to a maximum of 20. You learn the **Invisibility** spell and one 1st-level spell of your choice **(Inflict Wounds)**. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. **Variable Trait** You gain one of the following options of your choice: (b) proficiency in one skill of your choice. **(Acrobatic)** Languages. You can speak, read, and write Common and one other language **(Celestial)** ________________________________________________________________________________________________________________ **Background:** Hermit **Skill Proficiencies:** Medicine, Religion **Tool Proficiencies:** Herbalism kit **Languages:** One of your choice **(Elvish)** **Equipment:** A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp _________________________________________________________________________________________________________________ **Class:** Cleric **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Cleric level after 1st **Proficiencies** **Armor:** light armor, medium armor, shields **Weapons:** simple weapons **Saving Throws:** Wisdom, Charisma **Skills:** Insight, Persuasion **Skill Swap:** Persuation -> Perception **Starting Equipment** (b) a warhammer (if proficient) (a) scale mail (a) a light crossbow and 20 bolts (b) an explorer's pack A shield and a holy symbol **Twilight Domain** Bonus Proficiencies 1st-level Twilight Domain feature You gain proficiency with martial weapons and heavy armor.