Show Log Entry

Adventure Title
FR-DC-ADD At Death's Door
Session
Date Played
2025-01-18 19:00:00 UTC
Levels Gained
GP +/-
10000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
--
Notes
1x Chime of Opening **Story Award The Art of Transmutation** Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. **Story Award Divine Wrath** You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage.

Magic Items

Name Rarity Location Table Result Counts?
Carpet of Flying "Shadowfell Ornithopter" Very Rare FR-DC-ADD At Death's Door false
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots. Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
Lichen Mantle Common FR-DC-ADD At Death's Door false
Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. Unbreakable: This magical cloak can only be destroyed by special means, which requires the one that seeks it's destruction to gather the spit of Moradin, the breath of a Ice Giant and some Holy Water from the Abyss mixed together and poured over the cloak to destroy it for good.