Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Shield +1 uncommon DDAL-EBEP-01 The Iron Titan DDAL-EBEP-01 The Iron Titan Show
Sending Stone uncommon DDAL-EB-05 A Century of Ashes DDAL-EB-05 A Century of Ashes Show
Notes:

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Found On: Magic Item Table C

Ring of Evasion rare DDAL-EB-06 The Last Word DDAL-EB-06 The Last Word Show
Notes:

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Rapier +1 uncommon DDAL-EB-06 The Last Word Show
Soarsled uncommon DDAL-EB-07 Song of the Sky Show
Notes:

Ein Soarsled ist eine kristalline Platte mit drei Fuß im Durchmesser. Sie knistert mit Energie und ist fähig, schnell zu fliegen.
Während du auf der Platte stehst, kannst du das Befehlswort sprechen und eine ihrer Ladungen (charges) ausgeben. Die Platte erhält die Fähigkeit, mit einer Geschwindigkeit von 60 ft. für 10 Minuten zu fliegen.

Sie besitzt drei Ladungen und erhält alle verbrauchten Ladungen täglich am Morgen zurück.

Shield +2 rare DDAL-EB-09 Lord Bucket DDAL-EB-09 Lord Bucket Show
Crystal Skull legendary DDAL-EB-11 My Undying Heart: Rewards & Legacy Events DDAL-EB-11 My Undying Heart: Rewards & Legacy Events Show
Notes:

Crystal Skull

Wondrous item, legendary (requires attunement)
This human-sized skull is carved from clear quartz crystal and inscribed with necromantic sigils.
The Crystal Skull is tied to the forces of life and death. It has the following properties:

1) While holding the Skull, you can cast the raise dead spell from it without requiring material components.
You take damage equal to a quarter of your maximum hit points and your hit point maximum is reduced by the same amount.
This damage can’t be reduced by any means and ignores temporary hit points.
If the damage reduces you to 0 hit points, you are disintegrated.
The hit point reduction lasts until you finish a long rest and can’t be restored by any other method.
Once this property is used, it can’t be used again for 1 week.

2) Spells you cast to summon, create, or command undead are cast as if they used a spell slot two levels higher than the slot expended.

Ring of Regeneration common DDAL-EB-12 The Waiting Game DDAL-EB-12 The Waiting Game Show
Notes:

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Tome of Clear Thought common DDAL-EBEP-03 The Rising City DDAL-EBEP-03 The Rising City Show
Notes:

Wondrous item, very rare
Major tier
5 lb.
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

+3 Rapier very_rare DDAL-EB-18 Scales of War DDAL-EB-18 Scales of War Show
Notes:

Weapon, very rare
Major tier
Martial weapon, melee weapon
2 lb.

1d8 Piercing

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.