Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Boots of Striding and Springing
common
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
Ring of Mind Shielding
common
FR-DC-TGT-01 Kobolds Are The Worst Guests
FR-DC-TGT-01 Kobolds Are The Worst Guests
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Wand of Magic Missiles
common
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Helm of Telepathy
uncommon
CCC-GHC-BK1-07 The Peculiar Case of Selptan
CCC-GHC-BK1-07 The Peculiar Case of Selptan
Show
Notes:
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
Stone of good Luck
uncommon
DDHC-MORD-04 PUDDING FAIRE
Show
Notes:
Wondrous Item, Uncommon, Requires Attunement
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This palm-sized stone is cool to the touch and carved into
the likeness of a beaming halfling face. While you hold
the stone, you gain advantage on Charisma (Persuasion)
checks made against good-aligned halflings.
Lightbringer
uncommon
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures
Gauntlets of Ogre Power
uncommon
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.
Spider Staff
rare
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Dragonguard
rare
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Boots of Striding and Springing | common | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance. |
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| Ring of Mind Shielding | common | FR-DC-TGT-01 Kobolds Are The Worst Guests | FR-DC-TGT-01 Kobolds Are The Worst Guests | Show | ||
|
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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| Wand of Magic Missiles | common | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. |
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| Helm of Telepathy | uncommon | CCC-GHC-BK1-07 The Peculiar Case of Selptan | CCC-GHC-BK1-07 The Peculiar Case of Selptan | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement), Table F |
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| Stone of good Luck | uncommon | DDHC-MORD-04 PUDDING FAIRE | Show | |||
|
Notes:
Wondrous Item, Uncommon, Requires Attunement While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. This palm-sized stone is cool to the touch and carved into |
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| Lightbringer | uncommon | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures |
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| Gauntlets of Ogre Power | uncommon | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you. |
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| Spider Staff | rare | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) |
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| Dragonguard | rare | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. |
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