Adventure Logsheet
Race: Custom Lineage (TcO) Point Buy: STR: 13 DEX: 14 CON: 14 INT: 08 WIS: 08 CHA: 15 Ability Score Increase: +2 CHA Languages: Common, Sylvan Bonus Feat: Fey Touched (+1 CHA) Your exposure to the Feywild's magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic (Sleep). You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. Variable Trait: Darkvision with a range of 60 feet. Background: Feylost (WbtW) Skill Proficiencies: Deception, Survival Tool Proficiencies: One type of musical instrument Languages: Elvish Equipment: A musical instrument (one of your choice), a set of traveler's clothes, three trinkets and a pouch containing 8 GP Fey Mark: You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table. You have a sweet scent, like that of nectar or honey Feywild Visitor: Dryad Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can't speaking that language normally. / Fighter Hit Dice: D10 per Fighter level Hit Points at 1st Level: 10 + Con. modifier Hit Points at Higher Levels: D10 + your Con. modifier, or, 6 + your Con. modifier Proficiencies Armor: Light, Medium, and Heavy armor and Shields Weapons: Simple and Martial weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Acrobatics, Persuasion Equipment (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; /
Story award: Live long free food at Tyenmo Noodles and Xungoon Family Seafood
+1 Scroll of Cure Wounds +1 Potion of Poison Resistance +1 Oil of slipperiness
*** TRADE ENTRY ***
Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Cloak of many Fashions Found in: SJ-DC-AMAK-01 You better watch out https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelogentries/972125
Equiped Magic Item Common Magic Items Consumables Special Stored Magic Item Common Magic Items Consumables SCROLLS POTIONS OTHER Special
Level 1: Fighter(1) Fighting Style Second Wind Weapon Mastery - Longbow, Halberd, Greatsword Level 2: Warlock (1) Eldritch Invocations - Pact of the Blade Pact Magic - Toll the Dead, Minor Illusion Spells - Tasha's Hideous Laughter, Witch Bolt