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Adventure Title
Character creation
Session
Date Played
2022-04-01 20:45:00 UTC
Levels Gained
GP +/-
8
Downtime +/-
Location Played
Roll20
DM Name
DM DCI Number
Notes
**Race:** Custom Lineage (TcO) **Point Buy:** STR: 13 DEX: 14 CON: 14 INT: 08 WIS: 08 CHA: 15 **Ability Score Increase:** +2 CHA **Languages:** Common, Sylvan **Bonus Feat:** Fey Touched (**+1 CHA**) Your exposure to the Feywild's magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the **Misty Step** spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic **(Sleep)**. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. **Variable Trait:** Darkvision with a range of 60 feet. **Background:** Feylost (WbtW) **Skill Proficiencies:** Deception, Survival **Tool Proficiencies:** One type of musical instrument **Languages:** Elvish **Equipment:** A musical instrument (one of your choice), a set of traveler's clothes, three trinkets and a pouch containing 8 GP **Fey Mark:** You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table. You have a sweet scent, like that of nectar or honey **Feywild Visitor:** Dryad Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can't speaking that language normally. / **Fighter** **Hit Dice:** D10 per Fighter level **Hit Points at 1st Level**: 10 + Con. modifier **Hit Points at Higher Levels:** D10 + your Con. modifier, or, 6 + your Con. modifier **Proficiencies** **Armor:** Light, Medium, and Heavy armor and Shields **Weapons:** Simple and Martial weapons **Tools:** None **Saving Throws:** Wisdom, Charisma **Skills:** Acrobatics, Persuasion **Equipment** (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; /