Adventure Logsheet
Race: Tabaxi Point Buy: STR: 10 DEX: 14 CON: 14 INT: 10 WIS: 15 CHA: 08 Ability Score Increase: +2 DEX +1 CHA Skill swap: (Tasha`s Custom Origin) ** +1 CHA ---> +1 WIS **Languages: Common, Primordial Darkvision: You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Cat's Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talent: You have proficiency in the Perception and Stealth skills. Background: Urchin (PHB): Skill Proficiencies: Sleight of Hand, Stealth Skill swap: Stealth ---> Acrobatics Tool Proficiencies: Disguise kit, thieves' tools Languages: None Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp Class: Ranger (+12 HP) Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: *None *Saving Throws: Strength, Dexterity Skills: Athletics, Insight and Survival Favored Enemy (Giants + Giant) Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. Deft Explorer (Optional) This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. Canny (1st Level) Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. (Stealth) You can also speak, read, and write 2 additional languages of your choice. (Sylvan + Draconic) Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) scale mail (a) two shortswords (b) an explorer's pack A longbow and a quiver of 20 arrows 10 GP
Story Award: Blooddrinker the Bear Through care and patience, you now have a bear pet. She is, however, the size of a small housecat. She cannot attack, defend, distract, aid, or otherwise play any role in combat. She can be taught to do simple tricks if treated well and if you spend 20 down time days training her. Story Award: Friend of Frrt
+ 1 LvL Ranger + 8HP + Fighting Style: At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Druidic Warrior: You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list. Guidance, Shillelagh + Spellcasting: You know two 1st-level spells of your choice from the ranger spell list. Hunters Mark, Ensnaring Strike
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Purchased: 1x Quarterstaff -0,2 GP 20x Dart -1GP 1x Pole (10-foot) -0.05GP 1x Healers Kit -5GP 1x Thieves' Tools -25GP 1x Disguise Kit -25GP 1x Caltrops (bag of 20) -1GP 1x Tent, Two-Person -2GP 1x Bell -1GP 10x Chalk -0.1GP 1x Inkpen -0.2GP 1x Ink (1 ounce bottle) -10GP 10x Parchment -1GP 1x Lantern, Bullseye -10GP 1x Mirror, Steel -5GP 1x Crowbar -2GP 1x Camel -50GP 1x Saddle, Pack -5GP 1x Desert Clothing -4GP
Harpers may spend five downtime days copying texts to satisfy the requirement for their faction assignment. If they spend an additional five days, they also gain one 3rd level or lower spell from Princes of the Apocalypse Appendix B.
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Player: RaimundoO DCI: 6320847593 Character: Perry Rumbledice Item: Ring of Swimming Found in: DDHC-CM A Deep and Creeping Darkness https://www.adventurersleaguelog.com/users/33187/characters/90642/tradelogentries/951997
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Race: Tabaxi (MpMM) Point Buy: STR: 13 DEX: 15 CON: 13 INT: 08 WIS: 15 CHA: 08 Ability Score Increase: +1 DEX +1 CON +1 WIS Size: Medium Languages: Common, Common Sign Language Speed: Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Cat's Claws: You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talent: You have proficiency in the Perception and Stealth skills. Background: Urchin (PHB): Skill Proficiencies: Sleight of Hand, Stealth Skill swap: Stealth ---> Survival Tool Proficiencies: Disguise kit, thieves' tools Languages: None Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp Aditional Feat: Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Fighter Hit Dice: 1d10 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st Armor: Light, Medium, and Heavy armor and Shields Weapons: Simple and Martial weapons Saving Throws: Strength, Constitution Skills: Acrobatics, Insight. Starting Equipment (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Musket of the Ild Rune Found in: SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelogentries/1096724
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Helm of Brilliance Found in: FR-DC-MIND-01 Mindflayed Adventures https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelogentries/1213056
1x Spell Wrought Tattoo of Life Transference 1x Spell Wrought Tattoo of Summon Undead 1x Perfume of Bewitching “Story Award: Whispers of Peace” Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace. Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold. Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.
LVL 1 Fighter (1) Fighting Style - Archery Second Wind Weapon Mastery - Longbow, Musket, Pistol LVL 2 Fighter (2) Action Surge Tactical Mind LVL 3 Monk (1) Martial Arts Unarmored Defense LVL 4 Monk (2) Monk's Focus Unarmored Movement Uncanny Metabolism Dedicated Weapon LVL 5 Monk (3) Deflect Attacks Path of the Kensei Ki-Fueled Attack LVL 6 Monk (4) Ability Score Improvement - Gunner Slow Fall LVL 7 Monk (5) Extra Attack Stunning Strike LVL 8 Monk (6) Empowered Strikes One with the Blade LVL 9 Monk (7) Evasion LVL 10 Monk (8) Ability Score Improvement - +2 DEX
Equiped Magic Item Common Magic Items Consumables Stored Magic Item Bracers of Archery, Wand of Webs, Ring of Swimming, Musket of the Ild Rune, Cape of Enlargement, Helm of Brilliance, +1 Dragonhide Belt, Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property), Veilbinds of the Forsaken, Gravemaiden's Aegis Common Magic Items Talking Doll Consumables 1x Spell Wrought Tattoo of Life Transference, 1x Spell Wrought Tattoo of Summon Undead, 1x Perfume of Bewitching