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Character creation
Character creation
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2022-02-08 09:00:00 UTC
2022-02-08 09:00:00 UTC
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20
20
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Roll20
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**Race: Tabaxi** **Point Buy:** STR: 10 DEX: 14 CON: 14 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** +2 DEX +1 CHA **Skill swap: (Tasha`s Custom Origin) ** +1 CHA ---> +1 WIS **Languages:** Common, Primordial **Darkvision:** You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. **Background: Urchin (PHB):** **Skill Proficiencies:** Sleight of Hand, Stealth **Skill swap:** Stealth ---> Acrobatics **Tool Proficiencies:** Disguise kit, thieves' tools **Languages:** None **Equipment:** A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp **Class: Ranger** (+12 HP) **Armor:** Light armor, medium armor, shields **Weapons:** Simple weapons, martial weapons **Tools: **None **Saving Throws:** Strength, Dexterity **Skills:** Athletics, Insight and Survival **Favored Enemy** **(Giants + Giant)** Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. **Deft Explorer (Optional)** This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. **Canny (1st Level)** Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. **(Stealth)** You can also speak, read, and write 2 additional languages of your choice. (Sylvan + Draconic) **Equipment** You start with the following equipment, in addition to the equipment granted by your background: (a) scale mail (a) two shortswords (b) an explorer's pack A longbow and a quiver of 20 arrows 10 GP
**Race: Tabaxi** **Point Buy:** STR: 10 DEX: 14 CON: 14 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** +2 DEX +1 CHA **Skill swap: (Tasha`s Custom Origin) ** +1 CHA ---> +1 WIS **Languages:** Common, Primordial **Darkvision:** You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. **Background: Urchin (PHB):** **Skill Proficiencies:** Sleight of Hand, Stealth **Skill swap:** Stealth ---> Acrobatics **Tool Proficiencies:** Disguise kit, thieves' tools **Languages:** None **Equipment:** A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp **Class: Ranger** (+12 HP) **Armor:** Light armor, medium armor, shields **Weapons:** Simple weapons, martial weapons **Tools: **None **Saving Throws:** Strength, Dexterity **Skills:** Athletics, Insight and Survival **Favored Enemy** **(Giants + Giant)** Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. **Deft Explorer (Optional)** This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. **Canny (1st Level)** Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. **(Stealth)** You can also speak, read, and write 2 additional languages of your choice. (Sylvan + Draconic) **Equipment** You start with the following equipment, in addition to the equipment granted by your background: (a) scale mail (a) two shortswords (b) an explorer's pack A longbow and a quiver of 20 arrows 10 GP