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Character Rebuild
Character Rebuild
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2024-01-16 11:11:00 UTC
2024-01-16 11:11:00 UTC
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**Race: Tabaxi (MpMM)** **Point Buy:** STR: 10 DEX: 15 CON: 15 INT: 08 WIS: 15 CHA: 08 **Ability Score Increase:** +2 DEX +1 WIS **Size: Medium** **Languages:** Common, Primordial **Speed:** Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. _______________________________________________________________________________________________________________________ **Background: Urchin (PHB):** **Skill Proficiencies:** Sleight of Hand, Stealth **Skill swap:** Stealth ---> Survival **Tool Proficiencies:** Disguise kit, thieves' tools **Languages:** None **Equipment:** A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp **Aditional Feat:** Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. _______________________________________________________________________________________________________________________ **Monk** **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Monk level after 1st **Armor:** none **Weapons:** simple weapons, shortswords **Tools:** any one type of artisan's tools or any one musical instrument of your choice **Saving Throws:** Strength, Dexterity **Skills:** Choose 2 from **Acrobatics**, Athletics, History, **Insight**, Religion, and Stealth. Starting Equipment You start with the following items, plus anything provided by your background. (b) Spear (b) an explorer's pack 10 darts _______________________________________________________________________________________________________________________ Unarmored Defense Martial Arts Ki
**Race: Tabaxi (MpMM)** **Point Buy:** STR: 10 DEX: 15 CON: 15 INT: 08 WIS: 15 CHA: 08 **Ability Score Increase:** +2 DEX +1 WIS **Size: Medium** **Languages:** Common, Primordial **Speed:** Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. _______________________________________________________________________________________________________________________ **Background: Urchin (PHB):** **Skill Proficiencies:** Sleight of Hand, Stealth **Skill swap:** Stealth ---> Survival **Tool Proficiencies:** Disguise kit, thieves' tools **Languages:** None **Equipment:** A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10gp **Aditional Feat:** Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. _______________________________________________________________________________________________________________________ **Monk** **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Monk level after 1st **Armor:** none **Weapons:** simple weapons, shortswords **Tools:** any one type of artisan's tools or any one musical instrument of your choice **Saving Throws:** Strength, Dexterity **Skills:** Choose 2 from **Acrobatics**, Athletics, History, **Insight**, Religion, and Stealth. Starting Equipment You start with the following items, plus anything provided by your background. (b) Spear (b) an explorer's pack 10 darts _______________________________________________________________________________________________________________________ Unarmored Defense Martial Arts Ki