Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
Amulet of Health rare CCC-SFBay-02-02 Rise of the Oger King CCC-SFBay-02-02 Rise of the Oger King Show
Notes:

Wondrous Item, Rare (Requires Attunement)

Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Dieses Amulett besteht aus einem Blutstein, der von Trollzähnen flankiert wird. Die Kordel, die es hält, ist aus Trollhaut gefertigt. Charaktere, die dieses Amulett tragen, fühlen sich oft unbesiegbar, wenn sie in den Nahkampf ziehen, doch sie entwickeln eine Abneigung gegen Feuer. Fast so, als ob sie glauben, sie seien empfindlich gegenüber Feuer.

Belt of Hill Giant Strength common CCC-SFBay-02-03 The Risen Minotaur Lord CCC-SFBay-02-03 The Risen Minotaur Lord Show
Notes:

Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Thayan Headband common FR-DC-THAY-01 - Crazy Lich Thayans FR-DC-THAY-01 - Crazy Lich Thayans Show
Notes:

Wondrous Item, Common (Requires Attunement by a Wizard)

This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Minor Property: Hidden Message; A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.

Golden threads upon a ruby-red bandana pick out the phrase “All Thay, All Day” in fancy stitching.

Lash of Immolation rare FR-DC-THAY-01 - Crazy Lich Thayans FR-DC-THAY-01 - Crazy Lich Thayans Show
Notes:

Melee weapon (martial, whip), rare

The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.

Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Damage: 1d4
Damage Type: slashing
Modifiers: Melee Attacks +1, Melee Damage +1
Properties: Finesse, Reach
Secondary Damage: 1d6
Secondary Damage Type: fire
Weight: 3

Minor Property: Language; The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. (Thayan)

Spellwroght Tattoo - Dispell Magic uncommon FR-DC-THAY-01 - Crazy Lich Thayans FR-DC-THAY-01 - Crazy Lich Thayans Show
Notes:

Wondrous item (tattoo), uncommon

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.