Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Stirring Dragon-Touched Focus rare DDHC -DD04 - For Whom the Void Calls Trade Log Show
Notes:

Wondrous item, rare (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:

Metallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.

Mithral Breastplate uncommon DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Medium armor (breastplate), uncommon
20 lb.

AC 14 + Dex (max 2)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Clockwork Amulet common DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Ring of Jumping uncommon DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.

Cloak of Many Fashions common DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

+2 Arcane Grimoire rare DDHC-KftGV- 05 - Tockworth's Clockworks Trade Log Show
Notes:

Wondrous item, rare (requires attunement by a wizard)
3 lb.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Battleaxe +1 uncommon DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes Show
Notes:

Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Shield+1 uncommon DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes Show
Flame Tongue Longsword rare DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes Show
Notes:

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Red Dragon Scale Mail very_rare DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Ring of Spell Storing rare DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes Show
Notes:

Ring, Rare (Requires Attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Mythallar Cloak rare DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.

While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloaks magic. The magic lasts for 1 minute or until you end it early. (No action required.)

While the cloak's magic is active, you gain a fly speed of 30ft and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the tarket to take an extra 1d4 radiant damage. If you are aloft when the cloak's magic ends, you fall.

Boots of Speed rare DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.

When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.

Ring of Regeneration very_rare DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Ring, very rare (requires attunement)
While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time.

Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry

Magen Handbell rare DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Rare

While holding this brass handbell, you can take a Magic Action to ring it and summon a Terran Magen. The magen appears in an unoccupied space you choose within 30ft of yourself, understands your languages, obeys your commands, and takes its turn immediatly after you on your Initiative count. The magen disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The Bell can't be used this way again for 1d6 days.

Berserk Magen. Whenever the magen summoned by this item starts its turn Bloodied roll a 1d6. On a 6 the magen goes berserk.

While berserk, the magen no longer obeys your commands and you can't dismiss it as a Bonus Action. On each of its turns, the berserk magen attacks the nearest creature it can see. If no creature is near enough for the magen to move to and attack, the magen attacks an object. The magen remains berserk until it disappears or until a creature holding the handbell takes an influence action and succeeds on a DC 15 Persuasion check to regain control of the magen.

Mask of Changed Apperance common DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Common

This jeweled mask has 3 charges. As a magic action, you can expend 1 charge and change your face's appearance. You can't make yourself look like a different person, but you can smooth or deepen your wrinkles, whiten your teeth, hide or accentuate bags under your eyes, or perform other minor cosmetic changes. While your appearance is changed, the mask has the Invisible condition. Your changed appearance lasts 1 hour.

Regaining Charges. The mask regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a 1d20. On a 1 the mask explodes in a harmless cloud of sweet-swelling powder and is destroyed.

Hat of Vortexes uncommon DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

This hat has 3 charges and regains all expended charges daily at dawn. You can take a Magic Action and expend 1 charge while holding the hat to release a magical vortex from it. The vortex fills a 10ft cube originating from you and lasts for 1 hour. While the vortex is present, it's area is difficult terrain.

You decide a vortex's visual details when you create it. For instance the vortex might be multicolored or glittery.

Brooch of the Elements rare DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Rare (Requires Attunement)

The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence.

The brooch has 3 charges and regains all expended charges daily at dawn. As a Reaction when a creature you can see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison or Thunder.

Mythallar Bracelet common DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Common

Three small, crystal beads made from a decomissioned mythallar are strung on this leather bracelet. As a magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute.

A bead disappears immediatly after it's plucked. Once all three beads have been plucked, the bracelet loses its magic.

Arcane Barrtey uncommon DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Woundrous Item, Uncommon

This smooth, oval stone is etched with faintly glowing magical symbols. While holding the battery, you can take a Magic action to touch the battery to one magic item. If that magic item normally regains expended charges daily, it immediatly regains 1d4+1 expended charges and the battery loses its magic.