Show Log Entry

Adventure Title
BMG-DRW-KS01 The Thief of Thay
Session
Date Played
2026-03-12 19:30:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
--
Notes
Dust of Disappearance, 2 Potion of Necrotic Resistance, Spell Scroll: Tongues **Story Award: Interested Third Party** You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

Magic Items

Name Rarity Location Table Result Counts?
Sekolahian Worshipping Statuette Common BMG-DRW-KS01 The Thief of Thay false
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.
Rogue's Mantle Rare BMG-DRW-KS01 The Thief of Thay false
Wondrous Item, rare (requires attunement) "Worn and frayed at the ends, this dirty gray cloak keeps its wearer warm in cold weather. It smells of basil and sage." This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.