Show Log Entry

Adventure Title
CCC-SFBay-02-01 Old Enemies Arise
Session
Date Played
2025-12-06 19:00:00 UTC
Levels Gained
1
GP +/-
560
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
--
Notes
**Story Award: Durthan’s Curse** **Story Award: Freund von Rashemen** 1x Potion of Animal Friendship 1x Potion of Growth

Magic Items

Name Rarity Location Table Result Counts?
Enspelled (Jump) Quarterstaff Uncommon false
DMG'24 p258 Weapon (Quarterstaff), Uncommon (Requires Attunement) Simple Weapon, Melee Weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple Bound into this weapon is a level 1 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell. The spell's saving throw DC is 13, and its attack bonus is +5. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Minor Property Songcraft. Whenever this item is struck or is used, you hear a "Boing" sound.
Lasharras Reisezauberbuch Common CCC-SFBay-02-01 Old Enemies Arise false
Das Reisezauberbuch der Hexe Lasharra enthält eine sorgfältig zusammengestellte Auswahl an Zaubern, die sowohl Angriffskraft als auch Schutz und Mobilität bieten. 1. Zaubergrad Absorb Elements – Elemente absorbieren Mage Armor Magic Missile Tenser’s Floating Disk Alarm 2. Zaubergrad Mirror Image Misty Step Shatter 3. Zaubergrad Counterspell Fireball Lightning Bolt Water Breathing Leomund’s Tiny Hut 4. Zaubergrad Ice Storm Stoneskin Greater Invisibility 5. Zaubergrad Bigby’s Hand Cone of Cold Rary’s Telepathic Bond 6. Zaubergrad Chain Lightning Guards and Wards
Cloak of Displacement Rare CCC-SFBay-02-01 Old Enemies Arise false
Wondrous Item, Rare (Requires Attunement) While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.