User:
DCI:
Character:
Yrvin of the Yellow Angels
Name:
Snowglobe of Mind Shielding (Ring of Mind Shielding)
Rarity:
uncommon
Location:
FR-DC-IT-03 Icewind Tales: Icy Hearth
Table:
Result:
Included in Count?:
false
Notes:
"This intricate arcane contraption seems to trap the soul of its bearer in case they die an untimely death. The Snowglobe seems to provide a rudimentary plane for the soul which takes form of a little landscape shrouded in eternal winter, a little almost frozen lake as well as a nice cottage. The inhabitant of this plane can summon most mundane items and make modifications to the landscape but those items can never be brought outside of this plane as they are just an mental projection."
"The Snowglobe is currently occupied by the soul of Bran Featherwood, an powerful mage that is fairly happy having achieved somewhat immortality and having not to worry about the Rime of the Frostmaiden at all. If left alive he happily chats with the bearer of the Snowglobe and provides help and insight into arcane matters if needed because in his own words "I have nothing better to do inside here.". Bran Featherwood has an +6 to Arcana and History (Mage Stat Block) and with the allowance of the DM can help with skill checks. Furthermore he uses his magic talents to protect the bearer of the Snowglobe from unwanted intrusions into their minds. The Snowglobe is also able to detect elementals, if an elemental is near it the blizzard inside the globe intensifies by tenfold."
Ring, Uncommon (Requires Attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. Elementals