Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2025-01-10 23:26:00 UTC
2025-01-10 23:26:00 UTC
Levels Gained
GP +/-
23
23
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race:** Human (PHB'24) **Point buy:** STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** CON +1, WIS +2 **Resourceful** You gain Heroic Inspiration whenever you finish a Long Rest. **Skillful** You gain proficiency in one skill of your choice. - Arcana **Versatile** You gain an Origin feat of your choice. **Magic Initiate** PHB'24 **Languages:** Common, Common Sign Language, Celestial / **Background:** Hermit PHB'24 **Ability Scores:** Constitution, Wisdom, Charisma **Feat:** Healer **Skill Proficiencies:** Medicine, Religion **Tool Proficiency:** Herbalism Kit **Equipment:** (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP / **Cleric** **Hit Point Die:** D8 per Cleric level **Hit Points at Level 1:** 8 + Con. modifier **Hit Points per additional Cleric Level:** D8 + your Con. modifier, or, 5 + your Con. modifier **Saving Throw Proficiencies:** Wisdom, Charisma **Skill Proficiencies:** Insight, Perception **Weapon Proficiencies:** Simple weapons **Armor Training:** Light and Medium armor and Shields **Starting Equipment:** (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP
**Race:** Human (PHB'24) **Point buy:** STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** CON +1, WIS +2 **Resourceful** You gain Heroic Inspiration whenever you finish a Long Rest. **Skillful** You gain proficiency in one skill of your choice. - Arcana **Versatile** You gain an Origin feat of your choice. **Magic Initiate** PHB'24 **Languages:** Common, Common Sign Language, Celestial / **Background:** Hermit PHB'24 **Ability Scores:** Constitution, Wisdom, Charisma **Feat:** Healer **Skill Proficiencies:** Medicine, Religion **Tool Proficiency:** Herbalism Kit **Equipment:** (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP / **Cleric** **Hit Point Die:** D8 per Cleric level **Hit Points at Level 1:** 8 + Con. modifier **Hit Points per additional Cleric Level:** D8 + your Con. modifier, or, 5 + your Con. modifier **Saving Throw Proficiencies:** Wisdom, Charisma **Skill Proficiencies:** Insight, Perception **Weapon Proficiencies:** Simple weapons **Armor Training:** Light and Medium armor and Shields **Starting Equipment:** (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP