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Adventure Title
Keys from the Golden Vault - Prisoner 13
Keys from the Golden Vault - Prisoner 13
Session
Date Played
2023-10-24 19:00:00 UTC
2023-10-24 19:00:00 UTC
Levels Gained
GP +/-
379.5
379.5
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
--
--
Notes
Sold Heavycrossbow +25 GP Studded Leather Armor +22,5 GP
Sold Heavycrossbow +25 GP Studded Leather Armor +22,5 GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Binding | Rare | Keys from the Golden Vault - Prisoner 13 | false | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. | |||||
Mithral Armor (Plate Armor) | Uncommon | Keys from the Golden Vault - Prisoner 13 | false | ||
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Slippers of Spider Climbing | Uncommon | Keys from the Golden Vault - Prisoner 13 | false | ||
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
Cap of Water Breathing | Uncommon | Keys from the Golden Vault - Prisoner 13 | false | ||
Wondrous item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. | |||||
Cloak of Displacement | Rare | Keys from the Golden Vault - Prisoner 13 | false | ||
**Revard from the Goldenvault** Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |