Hraask

Season:
Forgotten Realms
Race:
Lizardfolk
Class:
Ranger
Background:
Outlander
Lifestyle:
Wretched
Current Level:
3
Total GP:
70
Total Downtime:
30
Tag:
T1
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1
Shortbow +1

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2026-01-25 20:39 Charakter Creation 200 Show

Species:
Lizardfolk (MpMM)
Stats after Creation:
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08

Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Bite.
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Languages:
Common, Common Sign Language, Draconic
/
Background:
Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial
Equipment: 50 GP

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
/
Ranger
Skill Proficiencies: Animal Handling, Insight, Perception
Starting Equipment: 150 GP
/

2026-01-25 20:40 Trade Log -130 Show Trade Log

Purchased:
Sprig of Mistletoe 1 GP
Scimitar 25 GP
Shortsword 10 GP
5x Dagger 10 GP
Longbow 50 GP
Quiver 1 GP
60x Arrow 3 GP
Shield 10 GP
Explorer's Pack 10 GP
2x Healer's Kit 10 GP

Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables

Special

Stored

Magic Item

Common Magic Items

Consumables

SCROLLS

POTIONS

OTHER

Special

Charakter Progression Show

Race: Lizardfolk (MpMM)
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08
Languages: Common, Common Sign Language, Draconic
Skill Proficiencies: Medicine, Stealth
Feat: Tough
Background: Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial


LVL 1 Ranger (1)
Skills: Animal Handling, Insight, Perception
Spellcasting
Favored Enemy
Weapon Mastery: Scimitar, Shortsword


LVL 2 Ranger (2)
Deft Explorer - Perception, Abyssal, Undercommon
Fighting Style - Two-Weapon Fighting


LVL 3 Ranger (3)
Gloom Stalker
Dread Ambusher
Gloom Stalker Spells- Disguise Self
Umbral Sight








2026-01-25 20:43 FR-DC-MUSH-Food Rush 2 Show DM Log
2026-01-27 20:00 DDHC-HotB-02-Wilderness 10 Shortbow +1 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2026-01-25 20:39 Charakter Creation Show

Species:
Lizardfolk (MpMM)
Stats after Creation:
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08

Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Bite.
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Languages:
Common, Common Sign Language, Draconic
/
Background:
Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial
Equipment: 50 GP

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
/
Ranger
Skill Proficiencies: Animal Handling, Insight, Perception
Starting Equipment: 150 GP
/

2026-01-25 20:40 Trade Log Show Trade Log

Purchased:
Sprig of Mistletoe 1 GP
Scimitar 25 GP
Shortsword 10 GP
5x Dagger 10 GP
Longbow 50 GP
Quiver 1 GP
60x Arrow 3 GP
Shield 10 GP
Explorer's Pack 10 GP
2x Healer's Kit 10 GP

Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables

Special

Stored

Magic Item

Common Magic Items

Consumables

SCROLLS

POTIONS

OTHER

Special

Charakter Progression Show

Race: Lizardfolk (MpMM)
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08
Languages: Common, Common Sign Language, Draconic
Skill Proficiencies: Medicine, Stealth
Feat: Tough
Background: Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial


LVL 1 Ranger (1)
Skills: Animal Handling, Insight, Perception
Spellcasting
Favored Enemy
Weapon Mastery: Scimitar, Shortsword


LVL 2 Ranger (2)
Deft Explorer - Perception, Abyssal, Undercommon
Fighting Style - Two-Weapon Fighting


LVL 3 Ranger (3)
Gloom Stalker
Dread Ambusher
Gloom Stalker Spells- Disguise Self
Umbral Sight








2026-01-25 20:43 FR-DC-MUSH-Food Rush 1 Show DM Log
2026-01-27 20:00 DDHC-HotB-02-Wilderness 10 Show
Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2026-01-25 20:39 Charakter Creation 200 Show

Species:
Lizardfolk (MpMM)
Stats after Creation:
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08

Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Bite.
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Languages:
Common, Common Sign Language, Draconic
/
Background:
Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial
Equipment: 50 GP

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
/
Ranger
Skill Proficiencies: Animal Handling, Insight, Perception
Starting Equipment: 150 GP
/

2026-01-25 20:40 Trade Log -130 Show Trade Log

Purchased:
Sprig of Mistletoe 1 GP
Scimitar 25 GP
Shortsword 10 GP
5x Dagger 10 GP
Longbow 50 GP
Quiver 1 GP
60x Arrow 3 GP
Shield 10 GP
Explorer's Pack 10 GP
2x Healer's Kit 10 GP

Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables

Special

Stored

Magic Item

Common Magic Items

Consumables

SCROLLS

POTIONS

OTHER

Special

Charakter Progression Show

Race: Lizardfolk (MpMM)
STR: 12 DEX: 16 CON: 14 INT: 08 WIS: 16 CHA: 08
Languages: Common, Common Sign Language, Draconic
Skill Proficiencies: Medicine, Stealth
Feat: Tough
Background: Custom Background - Outlander (PHB'14)
Skill Proficiencies: Acrobatics, Survival
Languages: Elvish, Primordial


LVL 1 Ranger (1)
Skills: Animal Handling, Insight, Perception
Spellcasting
Favored Enemy
Weapon Mastery: Scimitar, Shortsword


LVL 2 Ranger (2)
Deft Explorer - Perception, Abyssal, Undercommon
Fighting Style - Two-Weapon Fighting


LVL 3 Ranger (3)
Gloom Stalker
Dread Ambusher
Gloom Stalker Spells- Disguise Self
Umbral Sight








2026-01-25 20:43 FR-DC-MUSH-Food Rush Show DM Log
2026-01-27 20:00 DDHC-HotB-02-Wilderness 10 Shortbow +1 Show