Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Scimitar +1 uncommon DDHC-HotB-02-Wilderness DDHC-HotB-02-Wilderness Show
Notes:

Weapon (Scimitar), Uncommon
Martial Weapon, Melee Weapon
3 lb.

1d6 Slashing
Finesse, Light
Mastery: Nick
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Dread Helm common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.

Pole of Collapsing common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Cloak of Billowing common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

Slippers of Spider Climbing uncommon DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

Shortbow +1 uncommon DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Weapon (Shortbow), Uncommon

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Simple Ranged Weapon

Damage: 1d6+1 Piercing
Properties: Ammunition (Range 80/320; Arrow), Two-Handed
Mastery: Vex
Weight: 2 lb.

+1 Shortsword uncommon DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Weapon (Shortsword), Uncommon
Martial Weapon, Melee Weapon
2 lb.

1d6 Piercing
Finesse, Light
Mastery: Vex
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Boots of Elvenkind uncommon DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.

Cloak of Elvenkind uncommon DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.

Clockwork Amulet common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Cloak of Billowing common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

Plate Armor +1 rare DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Armor (Plate Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.

Heavy Armor

Armor Class: 19
Strength: Str 15
Stealth: Disadvantage
Weight: 65 lb.

Clockwork Amulet common DDHC-HotB-03-Caves of Chaos DDHC-HotB-03-Caves of Chaos Show
Notes:

Wondrous Item, Common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.