Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Plate Armor +1
rare
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Armor (Plate Armor), Rare
You have a +1 bonus to Armor Class while wearing this armor.
Heavy Armor
Armor Class: 19
Strength: Str 15
Stealth: Disadvantage
Weight: 65 lb.
Scimitar +1
uncommon
DDHC-HotB-02-Wilderness
DDHC-HotB-02-Wilderness
Show
Notes:
Weapon (Scimitar), Uncommon
Martial Weapon, Melee Weapon
3 lb.
1d6 Slashing
Finesse, Light
Mastery: Nick
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Slippers of Spider Climbing
uncommon
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.
Shortbow +1
uncommon
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Weapon (Shortbow), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Simple Ranged Weapon
Damage: 1d6+1 Piercing
Properties: Ammunition (Range 80/320; Arrow), Two-Handed
Mastery: Vex
Weight: 2 lb.
+1 Shortsword
uncommon
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Weapon (Shortsword), Uncommon
Martial Weapon, Melee Weapon
2 lb.
1d6 Piercing
Finesse, Light
Mastery: Vex
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Boots of Elvenkind
uncommon
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Cloak of Elvenkind
uncommon
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Dread Helm
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Pole of Collapsing
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Cloak of Billowing
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Clockwork Amulet
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Clockwork Amulet
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Cloak of Billowing
common
DDHC-HotB-03-Caves of Chaos
DDHC-HotB-03-Caves of Chaos
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Plate Armor +1 | rare | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Armor (Plate Armor), Rare You have a +1 bonus to Armor Class while wearing this armor. Heavy Armor Armor Class: 19 |
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| Scimitar +1 | uncommon | DDHC-HotB-02-Wilderness | DDHC-HotB-02-Wilderness | Show | ||
|
Notes:
Weapon (Scimitar), Uncommon Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. |
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| Slippers of Spider Climbing | uncommon | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. |
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| Shortbow +1 | uncommon | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Weapon (Shortbow), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. Simple Ranged Weapon Damage: 1d6+1 Piercing |
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| +1 Shortsword | uncommon | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Weapon (Shortsword), Uncommon Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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| Boots of Elvenkind | uncommon | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |
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| Cloak of Elvenkind | uncommon | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks. |
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| Dread Helm | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow. |
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| Pole of Collapsing | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. |
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| Cloak of Billowing | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute. |
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| Clockwork Amulet | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Clockwork Amulet | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Cloak of Billowing | common | DDHC-HotB-03-Caves of Chaos | DDHC-HotB-03-Caves of Chaos | Show | ||
|
Notes:
Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute. |
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