Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Issha’s Gifted Cloak (Nature's Mantle)
uncommon
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
Show
Notes:
Wondrous Item, Spellcasting Focus, Uncommon (Requires Attunement by a Druid or Ranger)
This mantle is a piece of living craftsmanship rather than simple clothing. Its base is formed from carefully cured leather, layered with woven reeds, bark fibers, and thin, polished bone plates taken from the land the Kecuala call home. The materials overlap in irregular patterns, breaking the wearer’s silhouette and softening their outline against natural surroundings.
The inner lining is warm and flexible, treated with herbal oils and ash, while the outer layers feel rough and weathered, blending easily into earth, brush, and stone. When the wearer stands still, the mantle seems to belong to the land itself — not through motion, but through stillness.
Issha gifted this mantle to Kesh without ceremony. No blessing was spoken, no witnesses called. It was given as one hunter equips another: quietly, with trust.
his cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.
While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
Minor Propetie: ???
Marshmother’s Balm (functions as Keoghtom’s Ointment)
uncommon
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
Show
Notes:
Wondrous Item, uncommon
This thick, resinous salve is prepared by Sha’Ruun-Ka using rare marsh roots, bitter reed blossoms, warming fungal fibers, and herbs gathered by Sevra. It carries the scent of wet earth, faint smoke, and sharp herbal oils.
When applied, the balm seeps warmly into the skin, dulling pain and knitting wounds closed with an almost unnatural speed.
The container holds 3 doses. As an action, one dose can be applied to a creature within reach, restoring 2d8 + 2 hit points and curing the target of any disease or poison affecting it.
Flavor:
The balm always feels slightly warm, even in cold air.
When opened, the scent lingers longer than it should.
Those familiar with Thruk-Ka recognize the mixture as something only Sha’Ruun-Ka could have completed — but Sevra began.
Boneclaws (Silverd Scimitar)
common
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
FR-DC Before the Dark- Kesh from the Thruk-Ka tribe
Show
Notes:
Weapon (Scimitar, silvered), Common
These boneclaws are not forged blades, but a paired ritual weapon designed to enhance and transform the wearer’s natural claws rather than replace them.
The claws are formed from polished bone fitted closely along the backs of the hands and forearms. Their cutting edges grow seamlessly from the wearer’s own claws, as if those claws had been lengthened, hardened, and reshaped. Fine, pale veins run through the bones – not real silver, not water but blood, pulsing through them in a way that cannot be explained.
At rest, the boneclaws are short and compact. Their color is a muted turquoise, dull like dried bioluminescence. They feel warm to the touch, almost alive, and show signs of long use rather than craftsmanship meant for display.
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Claw Reinforcement
The boneclaws are worn, not wielded. Attacks made with this weapon resemble natural slashing and tearing motions rather than sword strikes. To an observer, it is often unclear where the wearer’s natural claws end and the weapon begins.
Minor Property – Beacon
When the boneclaws’ magic is active, they begin to glow softly. The light is bioluminescent rather than bright, and the colors pulse slowly, shifting between deep blue, pale blue, turquoise, violet, and pinkish hues, as if something beneath the surface were breathing.
This glow is most visible in darkness or under the influence of strange magic, but it does not produce enough light to meaningfully illuminate the surroundings.
Quirk – Metamorphic
The boneclaws respond instinctively to danger and emotional tension.
In calm moments, they remain short and subdued.
In combat or imminent threat, they subtly lengthen, their shapes becoming more aggressive as the colors intensify and shift more rapidly, giving the impression of flowing, living blades.
This transformation is not consciously controlled and has no effect on the weapon’s reach or damage. It is purely visual and narrative in nature.
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| Issha’s Gifted Cloak (Nature's Mantle) | uncommon | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | Show | ||
|
Notes:
Wondrous Item, Spellcasting Focus, Uncommon (Requires Attunement by a Druid or Ranger) This mantle is a piece of living craftsmanship rather than simple clothing. Its base is formed from carefully cured leather, layered with woven reeds, bark fibers, and thin, polished bone plates taken from the land the Kecuala call home. The materials overlap in irregular patterns, breaking the wearer’s silhouette and softening their outline against natural surroundings. The inner lining is warm and flexible, treated with herbal oils and ash, while the outer layers feel rough and weathered, blending easily into earth, brush, and stone. When the wearer stands still, the mantle seems to belong to the land itself — not through motion, but through stillness. Issha gifted this mantle to Kesh without ceremony. No blessing was spoken, no witnesses called. It was given as one hunter equips another: quietly, with trust. his cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. Minor Propetie: ??? |
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| Marshmother’s Balm (functions as Keoghtom’s Ointment) | uncommon | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | Show | ||
|
Notes:
Wondrous Item, uncommon This thick, resinous salve is prepared by Sha’Ruun-Ka using rare marsh roots, bitter reed blossoms, warming fungal fibers, and herbs gathered by Sevra. It carries the scent of wet earth, faint smoke, and sharp herbal oils. When applied, the balm seeps warmly into the skin, dulling pain and knitting wounds closed with an almost unnatural speed. The container holds 3 doses. As an action, one dose can be applied to a creature within reach, restoring 2d8 + 2 hit points and curing the target of any disease or poison affecting it. Flavor: |
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| Boneclaws (Silverd Scimitar) | common | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | FR-DC Before the Dark- Kesh from the Thruk-Ka tribe | Show | ||
|
Notes:
Weapon (Scimitar, silvered), Common These boneclaws are not forged blades, but a paired ritual weapon designed to enhance and transform the wearer’s natural claws rather than replace them. The claws are formed from polished bone fitted closely along the backs of the hands and forearms. Their cutting edges grow seamlessly from the wearer’s own claws, as if those claws had been lengthened, hardened, and reshaped. Fine, pale veins run through the bones – not real silver, not water but blood, pulsing through them in a way that cannot be explained. At rest, the boneclaws are short and compact. Their color is a muted turquoise, dull like dried bioluminescence. They feel warm to the touch, almost alive, and show signs of long use rather than craftsmanship meant for display. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Claw Reinforcement Minor Property – Beacon This glow is most visible in darkness or under the influence of strange magic, but it does not produce enough light to meaningfully illuminate the surroundings. Quirk – Metamorphic In calm moments, they remain short and subdued. This transformation is not consciously controlled and has no effect on the weapon’s reach or damage. It is purely visual and narrative in nature. |
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