Adventure Logsheet
Species: Deep Gnome (MpMM) Stats after Creation: STR 13 DEX 14 CON 14 INT 10 WIS 10 CHA 16 Size: Small Speed: 30 ft. Superior Darkvision You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Gift of the Svirfneblin Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level. Wisdom is your spellcasting ability for these spells when you cast them with this trait. Gnomish Cunning You have advantage on Intelligence, Wisdom, and Charisma saving throws. Svirfneblin Camouflage When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Languages: Common, Gnomish, Common Sign Language / Background: Far Traveler (SCAG) Skill Proficiencies: Insight, Perception Tool Proficiencies: Jewlers Kit Languages: Undercommon Equipment: 50 GP Feat: Magic Initiate - Wizard True Strike, Blade Ward, Shield Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. / Fighter Skill Proficiencies: Acrobatic, Persuasion Starting Equipment: 155 GP /
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Purchased Chain Shirt 50 GP Rapier 25 GP Shield 10 GP Traveler's Clothes 2 GP Holy Symbol (Amulet) 5 GP Explorer's Pack 10 GP Healer's Kit 5 GP
Adventure Logsheet
Equiped Magic Item Common Magic Items Consumables Special Stored Magic Item Common Magic Items Consumables SCROLLS POTIONS OTHER Special