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Adventure Title
DDHC -DD05 - The Dragon of Najkir
DDHC -DD05 - The Dragon of Najkir
Session
Date Played
2025-11-14 19:00:00 UTC
2025-11-14 19:00:00 UTC
Levels Gained
1
1
GP +/-
1622.9
1622.9
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Sparetime Gamer
Sparetime Gamer
DM DCI Number
--
--
Notes
1x Keoghtom's Ointment (4) 6x Beads of Nourishment 6x Beads of Refreshment
1x Keoghtom's Ointment (4) 6x Beads of Nourishment 6x Beads of Refreshment
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Silvered Spear | Common | DDHC -DD05 - The Dragon of Najkir | false | ||
| Weapon (Spear), common Simple weapon, melee weapon 3 lb. 1d6 Piercing Thrown (20/60 ft.), Versatile (1d8) Mastery: Sap An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. | |||||
| Moon-Touched Rapier | Uncommon | DDHC -DD05 - The Dragon of Najkir | false | ||
| Weapon (Rapier), common Martial weapon, melee weapon 2 lb. 1d8 Piercing Finesse Mastery: Vex In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. | |||||