Show Log Entry

Adventure Title
DDHC -DD03 - The Will of Orcus
Session
Date Played
2025-10-31 19:00:00 UTC
Levels Gained
GP +/-
449.5
Downtime +/-
10.0
Location Played
Roll20
DM Name
Sparetime Gamer
DM DCI Number
--
Notes
1 Scroll of Animate Dead

Magic Items

Name Rarity Location Table Result Counts?
Slumbering Silver Dragon's Wrath Warhammer Uncommon DDHC -DD03 - The Will of Orcus false
Weapon, uncommon (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Slumbering Dragon-Touched Focus Uncommon DDHC -DD03 - The Will of Orcus false
Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Moon-Touched Scimitar Common DDHC -DD03 - The Will of Orcus false
Weapon (Scimitar), common Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Whip +1 Uncommon DDHC -DD03 - The Will of Orcus false
Weapon (Whip), uncommon Martial weapon, melee weapon 3 lb. 1d4 Slashing Finesse, Reach Mastery: Slow You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
Wand of Secrets Uncommon DDHC -DD03 - The Will of Orcus false
Wand, uncommon 1 lb. This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.