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Adventure Title
Character Rebuild
Character Rebuild
Session
Date Played
2025-02-26 10:13:00 UTC
2025-02-26 10:13:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race:** Elf (PHB'24) **Point buy:** STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** CON +1, WIS +2 **Darkvision** You have Darkvision with a range of 60 feet. **Elven Lineage - High Elf** You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. **Fey Ancestry** You have Advantage on saving throws you make to avoid or end the Charmed condition. **Keen Senses** You have proficiency in the Perception skill. **Trance** You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. / **Background:** Sage PHB'24 **Ability Scores:** Constitution, Intelligence, Wisdom **Feat:** Magic Initiate (Wizard) Mind Sliver, True Strike, Shield **Skill Proficiencies:** Arcana, History **Tool Proficiency:** Calligrapher's Supplies **Equipment:** (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP / **Cleric** **Hit Point Die:** D8 per Cleric level **Hit Points at Level 1:** 8 + Con. modifier **Hit Points per additional Cleric Level:** D8 + your Con. modifier, or, 5 + your Con. modifier **Saving Throw Proficiencies:** Wisdom, Charisma **Skill Proficiencies:** Insight, Perception **Weapon Proficiencies:** Simple weapons **Armor Training:** Light and Medium armor and Shields **Starting Equipment:** (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP
**Race:** Elf (PHB'24) **Point buy:** STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08 **Ability Score Increase:** CON +1, WIS +2 **Darkvision** You have Darkvision with a range of 60 feet. **Elven Lineage - High Elf** You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. **Fey Ancestry** You have Advantage on saving throws you make to avoid or end the Charmed condition. **Keen Senses** You have proficiency in the Perception skill. **Trance** You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. / **Background:** Sage PHB'24 **Ability Scores:** Constitution, Intelligence, Wisdom **Feat:** Magic Initiate (Wizard) Mind Sliver, True Strike, Shield **Skill Proficiencies:** Arcana, History **Tool Proficiency:** Calligrapher's Supplies **Equipment:** (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP / **Cleric** **Hit Point Die:** D8 per Cleric level **Hit Points at Level 1:** 8 + Con. modifier **Hit Points per additional Cleric Level:** D8 + your Con. modifier, or, 5 + your Con. modifier **Saving Throw Proficiencies:** Wisdom, Charisma **Skill Proficiencies:** Insight, Perception **Weapon Proficiencies:** Simple weapons **Armor Training:** Light and Medium armor and Shields **Starting Equipment:** (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP