Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Bracer of Flying Daggers rare PO-BK-3-05 INTO THE SHINING SEA PO-BK-3-05 INTO THE SHINING SEA Show
Notes:

Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.

+2 Dragonhide Belt rare PO-BK-3-06 Trouble Brewing in Port Nyanzaru PO-BK-3-06 Trouble Brewing in Port Nyanzaru Show
Notes:

Wondrous Item, rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Krakenfang (Sword of Life Stealing) rare PO-BK-3-07 ON PIRATE'S HONOR PO-BK-3-07 ON PIRATE'S HONOR Show
Notes:

Weapon (scimitar), rare (requires attunement)

This bone-crafted, thin bladed scimitar bears intricate engravings of tentacles that snake from blade tip to hilt-a kraken’s head. The remaining tentacles entwine to form the weapons cross guard.

Krakenfang radiates a continuous necrotic magic aura. The scimitar’s surface lightens when it draws blood, from deep black to maroon red. It reverts back to its original color 8 hours after its last use.

Unbreakable Arrow common PO-BK-3-07 ON PIRATE'S HONOR PO-BK-3-07 ON PIRATE'S HONOR Show
Notes:

Ammunition, common
Minor tier
This arrow can't be broken, except when it is within an antimagic field.

Cape of the Mountebank rare PO-BK-3-08 Weeding Out Trouble PO-BK-3-08 Weeding Out Trouble Show
Notes:

Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can't be used again until the next dawn.

When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn.