Adventure Logsheet
Race: Deep Gnome (MpMM) Ability Scores: Point Buy: STR 08 DEX 15 CON 08 INT 14 WIS 12 CHA 14 (a) Choose any +2; choose any other +1 +2 WIS, +1 DEX Size: Small Speed: 30 ft. Superior Darkvision You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Gift of the Svirfneblin Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level. Wisdom is your spellcasting ability for these spells when you cast them with this trait. Gnomish Magic Resistance You have advantage on Intelligence, Wisdom, and Charisma saving throws. Svirfneblin Camouflage When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Languages: Common, Gnomish Background: Giant Foundling (BGG) Skill Proficiencies: Intimidation, Survival Tool Proficiencies: One type of musical instrument (Horn) Languages: Giant and one of your choice (Undercommon) Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp Feature: Strike of the Giants You gain the Strike of the Giants feat. Aditional Feat: Strike of the Giants (Frost Strike) Hit Dice: 1d12 Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons, martial weapons Saving Throws: Strength, Constitution Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. Starting Equipment (b) any martial melee weapon (Handcrossbow) (a) two handaxes An explorer's pack, and four javelins 1st Rage, Unarmored Defense
2nd Danger Sense, Reckless Attack 3rd Primal Path: Path of the Totem Warrior Spirit Seeker: Beast sense, Speak with animals Totem Spirit: Bear Primal Knowledge: Animal Handling 4th Ability Score Improvement: Mobile Feat 5th Extra Attack, Fast Movement
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Player: RaimundoO DCI: 6320847593 Character: Grimbash Item: Belt of Hill Giant Strength Found in: CCC-SFBAY-02-03 The Risen Minotaur Lord https://www.adventurersleaguelog.com/users/33187/characters/114494/tradelogentries/1133492
1x Scroll of Hunger of Hadar
Race: Deep Gnome (MpMM) Ability Scores: Point Buy: STR 08 DEX 15 CON 08 INT 14 WIS 12 CHA 14 (a) Choose any +2; choose any other +1 +2 WIS, +1 DEX Size: Small Speed: 30 ft. Superior Darkvision You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Gift of the Svirfneblin Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level. Wisdom is your spellcasting ability for these spells when you cast them with this trait. Gnomish Magic Resistance You have advantage on Intelligence, Wisdom, and Charisma saving throws. Svirfneblin Camouflage When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Languages: Common, Gnomish Background: Giant Foundling (BGG) Skill Proficiencies: Intimidation, Survival Tool Proficiencies: One type of musical instrument (Horn) Languages: Giant and one of your choice (Undercommon) Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp Feature: Strike of the Giants You gain the Strike of the Giants feat. Aditional Feat: Strike of the Giants (Frost Strike) Hit Dice: 1d12 Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons, martial weapons Saving Throws: Strength, Constitution Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. Starting Equipment (B) 75 GP
1x Spell Scroll of Maelstrom, 1x Potion of Water Breathing Story Award Inscribed in Song Your reputation precedes you throughout the Moonshaes. The song dragons Lindeya and Sendri sing of your courage wherever they wander.
LVL 1 Barbarian Rage Unarmored Defense Weapon Mastery - Quarterstaff, Lance. LVL 2 Barbarian Danger Sense Reckless Attack LVL 3 Barbarian Path of the World Tree Vitality of the Tree Primal Knowledge - Animal Handling LVL 4 Barbarian Ability Score Improvement - Polearm Master - +1 DEX Weapon Mastery - Pike LVL 5 Barbarian Extra Attack Fast Movement LVL 6 Barbarian Subclass Feature Branches of the Tree LVL 7 Barbarian Feral Instinct Instinctive Pounce LVL 8 Barbarian Ability Score Improvement - Sentinel - +1 DEX LVL 9 Barbarian Brutal Strike LVL 10 Barbarian Subclass Feature Battering Roots Weapon Mastery - Halbert
Story Award: Rusted Friendship Characters can adopt the Rust Monster Rusty, turning it into an affectionate pet that will eat all their keys and nibble on their weapons and armor. (Rusty has no Stat Block and won't fight)
Potion of Healing (Greater) Potion of Resistance (Psychic) Potion of Hill Giant Strength
Equiped Magic Item Quarterstaff +1 Belt of Hill Giant Strength, (A) Amulet of Health (A) Common Magic Items Consumables Stored Magic Item +2 Rod of the Pact Keeper Common Magic Items Consumables SCROLLS 1x Scroll of Hunger of Hadar POTIONS OTHER Special