Show Log Entry

Adventure Title
SJ-DC-MONSTER-01 Phoenix
Session
Date Played
2024-07-03 21:15:00 UTC
Levels Gained
2
GP +/-
5000
Downtime +/-
Location Played
Roll20
DM Name
JinxedBear
DM DCI Number
-
Notes
**Story Award Phoenik Essence** A character who is hit by the fiery rebirth of a phoenix is forever altered by the primordial elemental energy. **Story Award Phoenik Egg** Characters have obtained a phoenix egg. It is immune to all damage and will grow into a tiny phoenix chick non- combatant pet. 1x Spell Scroll of Ashardalons Stride, 1x Potion of Fire Resistence, 1x Spell Scroll of Fly 16th Ability Score Improvement 17th Brutal Critical (3 dice)

Magic Items

Name Rarity Location Table Result Counts?
Eschantrii Staff Common SJ-DC-MONSTER-01 Phoenix false
Staff, weapon, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Phoenik Tear Rare SJ-DC-MONSTER-01 Phoenix false
Elemental Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out. “The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.” Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.